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    Eyes++ glitching

    Troubleshooting and Bug Reports
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    • Fred
      Fred last edited by Fred

      I am doing some prep work with my webcam on Mojave, late 2013 macbook pro (see signature). testing with eyes++ I see this glitching on the eyes++ monitor. Cannot really test if this is cosmetic or actually effecting tracking right now. Does anyone else get this? before I submit a bug report? Link to behaviour attached below.

      https://imgur.com/a/Rxv3oXs

      http://www.fredrodrigues.net/
      https://github.com/fred-dev
      OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
      Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

      bonemap Woland DusX 3 Replies Last reply Reply Quote 0
      • bonemap
        bonemap Izzy Guru @Fred last edited by

        @fred

        I do not get anything like what you have demonstrated. So I am unable to confirm that behaviour. I did note intermittent, infrequent and very fast glitches but not enough to be able to capture as a screen grab.

        https://recordit.co/7IPnnem9z7

        best wishes

        Russell

        http://bonemap.com | Australia
        Izzy STD 4.2 | USB 3.6 | + Beta
        MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
        Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
        A range of deployable older Macs

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        • Woland
          Woland Tech Staff @Fred last edited by

          @fred said:

          before I submit a bug report

           I'd say go ahead and submit a bug report. We'll definitely need repro steps.

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          • DusX
            DusX Tech Staff @Fred last edited by

            @fred 

            are you using a depth map as the input?

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            Fred 1 Reply Last reply Reply Quote 0
            • Fred
              Fred @DusX last edited by

              @dusx I see this with almost any input on any platform,  I tested, Blackmagic capture on windows, depth map from Kinect 1 windows and Mac and webcam on Mac (as in the video)

              http://www.fredrodrigues.net/
              https://github.com/fred-dev
              OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
              Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

              DusX 1 Reply Last reply Reply Quote 0
              • barneybroomer
                barneybroomer Beta Gold last edited by

                Did you test it with different values in the general service task? 

                Mac Mini M1 2020 / OSX 11.7
                MacBook Pro 2,3 Ghz Intel 8 core I9 / OSX 10.15.7
                MacBook Pro 2,2 Ghz Intel 8 core I7 / OSX 10.15.7

                and a Motorola DynaTAC 8000X ;)

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                • DusX
                  DusX Tech Staff @Fred last edited by

                  @fred

                  I can also see a single frame flicker (not as pronounced as what you see) every 5-15 seconds.
                  I don't beleive its affecting tracking, since I added some visualizes and didn't see any value shifts that corrosponded with the monitor glitch.

                  I will add this to our bug tracker.

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                  Fred 1 Reply Last reply Reply Quote 0
                  • dbini
                    dbini last edited by

                    I saw some single frame flicker glitches during a workshop last week but I assumed they were more connected with my projector/signal cable and the fact that I was in an old school building in a thunderstorm. I wasn't using Eyes++ - I had a kinect1414 through OpenNI (Mac OSX High Sierra) - I didn't see it happen the following day in a different venue, so filed it away as an environmental issue, but this thread may indicate something more internal.

                    John Collingswood
                    taikabox.com
                    2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                    plus an old iMac and assorted Mac Minis for installations

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                    • Fred
                      Fred @DusX last edited by

                      @dusx So I had a little more time to test, the glitch goes away when the system is under heavy load (it is running lower than the target frame rate - I am guessing this is due to a thread being unlocked and updated when it is not ready for a new frame - the higher system load must maybe makes it queue the frame).


                      Adjusting general service task has an effect, but does not make it go away totally.

                      Unfortunately when this glitch happens it is like cutting the video into the eyes++ actor and the blobs get new IDs, this really interrupts tracking. I can get closer to stability by adjusting the lifespan but obviously it is better if I can use that parameter without having to use it for this.

                      http://www.fredrodrigues.net/
                      https://github.com/fred-dev
                      OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                      Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

                      DusX 1 Reply Last reply Reply Quote 0
                      • DusX
                        DusX Tech Staff @Fred last edited by

                        @fred

                        It does seem you are experiencing much more extreme glitches that I did. Mine were very short.. maybe a single frame, and I wasn't seeing any tracking issues.
                        That said its added to the bug tracker, and I am pushing it as a priority.

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                        Fred 1 Reply Last reply Reply Quote 0
                        • Fred
                          Fred @DusX last edited by

                          @dusx I get a frame or two, enough to re-identify the blob and interrupt tracking. Thanks for the priority, again it was for students who were confused that the IDs were changing.

                          http://www.fredrodrigues.net/
                          https://github.com/fred-dev
                          OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                          Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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