3D Motion Capture of 6 objects
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I don't have a solution for you, but just to say that I love this kind of work! I've worked a lot with jugglers, and have been fascinated by the progress of pendulum, or horizontal, juggling since the application of Siteswap notation to the work. Would love to see what you're doing visually with this work. Will you let me know any performance dates, or a link to the company website? Thanks!
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@fanky the cheapest solutions are from optirack https://optitrack.com/ you
could maybe do this with an 8 camera system, but each bulb would need a rigid body or active marker.
The blacktrack system that @Woland mentioned is just repackaged optirack hardware and software with an extra layer of software over the top. No extra functionality and way more expensive. Not sure why it gets press but it does have some kind of integration with expensive media servers. The cameras and the software are generally lagging behind what optirack actually has.
The optirack site has a kind of system builder to see what kind of system for what kind of space you might need. You would be looking at upwards of 20k and then you need to work out a way to tour it, flight cases, setup time etc.
Due to the fact that you will need markers you could take a good look at an HTC vive pro with trackers, it is really a viable solution and very accurate.
Watching the video a bit more, I don't see how adding some kind of small X/y joystick to where the lamp cables are mounted would get in the way of anything. The lamps would not have to strain on it, just have it move with the cables.
Fred
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@woland aha, well for posterity here is an app that will convert optitrack natnet output to osc and has a format designed to work with isadora.
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@woland out of curiosity, how does the native black trax work? I don't see an actor in version 3. One of my main questions for with of these integration is Isadora's ability to deal with 3d positions, AFAIK there is no Quaternion or 4x4 Matrix support so moving things around in 3D means using Euler angles and positions that are pretty limited. As there are already a bunch of bridges available for these tracking systems, I would say that native plugins would not be a priority, but better 3d orientation would be really cool.
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@fred said:
I don't see an actor in version 3.
We've got a plugin that Mark demo'd at the Werkstatt. We're in the process of creating documentation and a demo video/file for it.
@Fred said:
out of curiosity, how does the native black trax work?
Steam power? Not sure, Mark is the brains of the operation.
@Fred said:
better 3d orientation would be really cool
Certainly a tall order, but duly-noted.
@Fred said:
I would say that native plugins would not be a priority
When they're easy to make, adding native plugins to the program is a good way for us to simplify workflow for our users, so for us it sometimes is a priority. Also, having a native plugin instead of presenting workflows to our users that necessitate the use third-party software means we're more in control and less likely to have the "standard" way of interfacing X system with Isadora break because other software that was required no longer functions properly.
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One problem you might run into capturing this stage in real time is the distance from the Optitrack camera's to the play field. The lightbulbs travel to the outer corners of a theatre, so keep in mind if you want to track it good the camera's also need a distance to track it right. Maybe the the lightbulbs can be outfitted with IR emitters as well, and track those with IR cams in XYZ cam with IR filter instead of emitting the whole area with IR and track the bulbs.
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Watching the video, I think I most like Freds Idea of tracking the original angle and calculating the position.
It won't be exact, since the power cords bend at times, but it seems like it has the potential of being pretty good, and could be achieved for a relatively low cost.
Not sure what other hardware aside from Joysticks would help with this approach, but I think its worth some consideration. -
@fred said:
AFAIK there is no Quaternion or 4x4 Matrix support
not natively, but JS support can be achieved by loading appropriate libraries. (a quick search turned some up, I haven't need to use any myself so I can't make a recommendation)
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@dusx yes, I have done this, libraries are not needed to do the maths, but on the end we can only draw with Euler.