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    3D particles - can't disable the surface

    Troubleshooting and Bug Reports
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    • dbini
      dbini last edited by

      Hi folks - could you have a poke around with some 3d particles please and verify that they will travel all the way along the Y axis? mine always bounce, despite having a "surface position' set to zero (in the help prompt it states that when set to zero, this parameter has no effect)

      maybe i'm doing something wrong.
      cheers,
      john

      John Collingswood
      taikabox.com
      2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
      plus an old iMac and assorted Mac Minis for installations

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      • Skulpture
        Skulpture Izzy Guru last edited by

        Could you post the patch (or a simplified version) so we can recreate it exactly?

        Thanks.

        Graham Thorne | www.grahamthorne.co.uk
        RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
        RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
        RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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        • dbini
          dbini last edited by

          ok, i've stripped out the basics and attached the patch... 034efa-particular-problem.izz

          John Collingswood
          taikabox.com
          2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
          plus an old iMac and assorted Mac Minis for installations

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          • Skulpture
            Skulpture Izzy Guru last edited by

            Having a look now and the help file does suggest that when set to 0 it should have no effect.

            I've had to turn it to -50 for it to work as expected.
            I wonder if this has anything to do with the new 3D renderer feature?

            Graham Thorne | www.grahamthorne.co.uk
            RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
            RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
            RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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            • vanakaru
              vanakaru last edited by

              Try to chance Y gravity min-max to MIN and MAX instead of 50. Does it do what you want then?

              MBP 4.1 & MBP (Retina, Mid 2012) MBP Retina 2017

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              • Skulpture
                Skulpture Izzy Guru last edited by

                DBINI has it preconfigured to -10 and 10 rather than min and max. This shouldn't effect the floor position though surly?

                I will try....

                Graham Thorne | www.grahamthorne.co.uk
                RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                • Skulpture
                  Skulpture Izzy Guru last edited by

                  When changing to min and mix for the Y Gravity; all the data is positive coming from the wave generator. This makes sense really as the wave generator is all positive numbers; so it needs the scaling.

                  Even with a calculator with -50 so output is -50 to 50 the 'floor' is still apparent even when suface position is set to 0\. Changing the scaling (min/max or -50/+50) its still there.... interesting.

                  Graham Thorne | www.grahamthorne.co.uk
                  RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                  RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                  RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                  • dbini
                    dbini last edited by

                    i think i had a problem with it before upgrading to f25, although earlier this year - in Jamie's February workshop - it was fine.

                    John Collingswood
                    taikabox.com
                    2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                    plus an old iMac and assorted Mac Minis for installations

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                    • mark
                      mark last edited by

                      Well first, the thing I said in the 'help' is totally wrong! A setting of 0 does not mean that it is disabled. I've gone and fixed that now for the next release.

                      So, maybe it's clear now: the reason they are bouncing is because the 'surface pos' input is set to 0. This number is essentially the 'y' coordinate of an imaginary floor. If particles are generated at some y position higher than 0, and they are moving along negative y, they will hit the floor and bounce, responding according to the 'absorption' and 'friction' inputs.

                      Sorry for the confusion; the 'help' in this case was obviously not very helpful. :-(
                      Best Wishes,
                      Mark

                      Media Artist & Creator of Isadora
                      Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                      • dbini
                        dbini last edited by

                        so i fixed this by shifting the surface position to 100 and turning the absorption up to 100 to so the little particles can now wiggle all over the stage unhindered by floors or ceilings.

                        John Collingswood
                        taikabox.com
                        2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                        plus an old iMac and assorted Mac Minis for installations

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