3d projector and 3d lines depth sorting
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I wanted to try something quickly with the 3d lines actor and a picture played into a 3d projector. It seems I cannot get the 3d lines actor to properly interact with depth sorting. I thought I should be able to use the z position to move a point of the line behind or in front of the image projected with the 3d player, but it is always rendered on top of the image, no matter what the z values of the image or the z values of the points in the 3d line. Is this by design?
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yes. I belive this to be true. I don't believe it's possible to combine these elements into a single 3d context at this time.
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@dusx ok 3d ropes seem to work but are not appropriate for me to use.
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@dusx but is this a limitation or a bug?
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I asked a related question a couple of weeks ago. 3D Lines appears to have a particular behaviour related to the z depth - they do not conform to any perspective. The 3D Lines that are generated remain the same stroke width no matter the z distance from the virtual camera. I have also found that using layers and line size was the only way to simulate perspective and distance occlusion. But that is not going to work for every situation.
Best Wishes
Russell