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    [ANSWERED] Why doesn't the Matrix Value Receive actor Receive my values?

    Troubleshooting and Bug Reports
    format data send data
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    • Bennnid
      Bennnid @DusX last edited by

      @dusx Thanks for your help, 

      but when I'm changing to copy your snapshot it doesn't work for me

      in Q2 data s are not pushed

      Q7 doesn't update the shape and the end trigger of envelope neither...

      i am R E A L L Y lost, and have been working on this patch for a week, ... there s a team on stage waiting to be saved... thanks

      MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
      Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

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      • mark
        mark @DusX last edited by mark

        @dusx @bennnid @Michel

        I am sorry I am so "late to the party" here, but I can see there is definitely confusion about how the Matrix Value Send and Matrix Value Receive actors handle routing.

        To clear this up, I took the time this morning to write a detailed Knowledge Base article called "Routing Values Using the Matrix Value Send and Receive Actors". If think this will make what's the workflow for these actors clear for all of you.

        If you have comments on this article, please post them in this forum thread.

        Best Wishes,
        Mark

        Media Artist & Creator of Isadora
        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

        Bennnid 1 Reply Last reply Reply Quote 0
        • Bennnid
          Bennnid @mark last edited by Bennnid

          hi @mark you arrive at the right time !  / thanks so much I really needed that ressource ! have a great day !
          I really need to understand if matrix send is pushing datas when entering a scene...

          MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
          Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

          Bennnid 1 Reply Last reply Reply Quote 0
          • Bennnid
            Bennnid @Bennnid last edited by

            it seems the matrix actors are not appropriate to send soundplayer "play" for example as the datas are being interpolated, so broadcast seems the best option to remote control players in an activated scene?

            MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
            Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

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            • Bennnid
              Bennnid @DusX last edited by

              @dusx yes I use it for another show but this team has a nano control 1, I didn't have time to adapt so I took midi learn from the DL page... must do it back again but as the paste over function is not working for me I'm stuck...

              MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
              Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

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              • Bennnid
                Bennnid @Bennnid last edited by

                I'm still not understanding why datas are not pushed when entering the scene... I need help... MATRIX SQUARED.izz

                MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

                mark 1 Reply Last reply Reply Quote 0
                • mark
                  mark @Bennnid last edited by mark

                  @bennnid said:

                  'm still not understanding why datas are not pushed when entering the scene...

                  I can't look at your patch right at this moment, but this patch proves that the values are being sent when you enter a scene. 

                  1) Open Patch
                  2) Choose View > Actor/Control Split
                  3) Press letter 'a' to activate secondary scene and jump to "Values 1"
                  4) Values change to 99 99 0 50 0 0 0 0 0 99 
                  5) Press space bar to jump to "Values 2"
                  6) Values change to 75 75 0 25 0 0 0 0 0 75

                  So I'm not sure what the problem might be.

                  matrix-value-example.izz

                  Best Wishes,
                  Mark

                  Media Artist & Creator of Isadora
                  Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                  Bennnid 1 Reply Last reply Reply Quote 0
                  • Bennnid
                    Bennnid @mark last edited by Bennnid

                    @mark

                    indeed I see when it works, but I need to understand why it doesn't...

                    does it come from my float use and texte parser configuration?
                    thx

                    MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                    Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

                    mark 1 Reply Last reply Reply Quote 0
                    • mark
                      mark @Bennnid last edited by

                      @bennnid said:

                      indeed I see when it works, but I need to understand why it doesn't...

                      It's because of the order of your actors in the first scene. The Activate Scene actor is below the Matrix Value Send actor. Because Isadora executes the actors from top to bottom, the Matrix Value Send actor is executed *before* the Activate Scene actor. There is no Matrix Value Receive actor "listening" at the time you send the values, so nothing changes.

                      Usually, where the execution order of the actors is important, you can simply reverse the order. But the Jump, Jump++, and Activate/Deactivate Scene actors are special. For technical reasons, the scenes will not actually be activated or deactivated until the next execution cycle - i.e., the secondary scene will be activated after all actors in this scene are executed.

                      Instead, the solution is to get your Matrix Value Receive actor running before you ever get to the scene where you need it. I always use something like this to activate secondary scenes: 1) activate the scene, and 2) jump over that scene into the first scene of my show.

                      The example patch shows the way you did it and the way I've suggested above, and shows that my method works as you might expect. Make sure to show the stage so you can see the output from the Matrix Value Receive and the decoded values from the Javascript actor.

                      matrix-squared-simplified.izz

                      Best Wishes,
                      Mark

                      Media Artist & Creator of Isadora
                      Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                      Bennnid 1 Reply Last reply Reply Quote 0
                      • Bennnid
                        Bennnid @mark last edited by

                        @mark

                        Thanks for your reply I t helps a lot

                        Though i still have problems when scene fade is set to 0, data’s are not pushed anymore, so I set 0,1 but don t know if it is a normal behavior...

                        MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                        Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

                        mark 1 Reply Last reply Reply Quote 0
                        • mark
                          mark @Bennnid last edited by

                          @bennnid said:

                          Though i still have problems when scene fade is set to 0, data’s are not pushed anymore, so I set 0,1 but don t know if it is a normal behavior...

                          You're right. I see this. I will investigate.

                          Best Wishes,
                          Mark

                          Media Artist & Creator of Isadora
                          Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                          Bennnid 1 Reply Last reply Reply Quote 0
                          • Bennnid
                            Bennnid @mark last edited by

                            @mark
                            I also discovered strange behavior when scene fade interpolates matrix value send, 
                            if same values are used on the next scene, there's a kind of flickering values as you can see on the patch passing from scene 1 to 2, 
                            there seem to be a kind of conflict...

                            matrix square same values.izz

                            MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                            Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

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                            • Bennnid
                              Bennnid @Bennnid last edited by

                              My bad, finally working fine, I guess I forgot another patch with same matrix send in the background...

                              MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                              Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

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                              • Bennnid
                                Bennnid @Bennnid last edited by

                                Dear @mark, (I know you already noted the 0sec fade time bug but I have another one I guess ) 
                                I still have strange behavior with Matrix S/R, in below patch you'll see that you can use scene crossfade, 

                                but if you click on the scene , not using crossfade; the matrix values don't communicate through the patch... 

                                I'm I wrong somewhere? would it require a enter scene trigger? 

                                thanks

                                test matrix scenes video.izz

                                MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                                Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

                                Woland 1 Reply Last reply Reply Quote 0
                                • Woland
                                  Woland Tech Staff @Bennnid last edited by

                                  @bennnid

                                  Please report this in a support ticket (link in my signature) so we can get it logged and keep track of it more easily.

                                  Best wishes,

                                  Woland

                                  TroikaTronix Technical Support
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                                  | Isadora Version: all of them | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

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                                  • Bennnid
                                    Bennnid @Woland last edited by

                                    @woland

                                    Thanks a lot I was becoming nuts;-)

                                    MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                                    Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

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