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    [ANSWERED] Paste Over Menu Command - Not Working as I Expect...

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    • mark
      mark @Bennnid last edited by mark

      @bennnid said:

      I really need a replace command to avoid rewiring all in/outs of the box you wanna substitute updated...

      @Armando said:

      A "replace actor' command with first input output auto connect, though, would be nice.

      This has come up before, but I can't see how this would work unless you were replacing the actor with the exact same actor. How would Isadora know what connections to make if you were replacing a Movie Player with an Add Alpha Channel or to replace a Smoother actor with a Calculator? Can either of you better explain or give a few concrete examples of what you mean? I'm afraid I don't get it.

      Best Wishes,
      Mark

      Media Artist & Creator of Isadora
      Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

      Bennnid 1 Reply Last reply Reply Quote 0
      • Bennnid
        Bennnid @mark last edited by Bennnid

        @mark

        Indeed when same number of in/outs could work with same placement , which is useful when

        -you are lucky in that in/out configuration  for a different actor 

        - you wanna update a user actor avoiding save and update all but need to choose which you wanna update manually 

        Thanks so much for your work

        MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
        Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

        Bennnid 1 Reply Last reply Reply Quote 0
        • Bennnid
          Bennnid @Bennnid last edited by

          @mark, one last thing about paste, I wonder if it could be easier to paste clipboard content where we right click on the patch:
          at the moment , what you paste is placed at the position of the original copied content ( which could be used with menu edit / paste or cmd +V )
          but it could be really convenient for me, to set the new position of pasted content with the mouse right click coordinates (use to get contextual menu / paste) as a reference position.

          Bests

          MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
          Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

          Bennnid mark 2 Replies Last reply Reply Quote 0
          • Bennnid
            Bennnid @Bennnid last edited by

            @bennnid

            another solution could be to be able to rename a user actor "updated" with the same name than another "former" one, 

            and then "save and update all" on the "updated" to change all the former one, but that doesn't work...

            MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
            Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

            1 Reply Last reply Reply Quote 0
            • mark
              mark @Bennnid last edited by mark

              @bennnid said:

              I wonder if it could be easier to paste clipboard content where we right click on the patch:at the moment , what you paste is placed at the position of the original copied content ( which could be used with menu edit / paste or cmd +V )but it could be really convenient for me, to set the new position of pasted content with the mouse right click coordinates (use to get contextual menu / paste) as a reference position.

              That's good suggestion. Please add it to the "Feature Requests" topics in this forum and we'll get it logged.

              But RE: this comment:

              another solution could be to be able to rename a user actor "updated" with the same name than another "former" one, and then "save and update all" on the "updated" to change all the former one, but that doesn't work...

              I am not sure what you're saying here. Can you not do the following:

              • Duplicate an existing User Actor
              • Open it and make your changes
              • Choose "Save and Update All"

              Does this not update all existing instances of that actor? I'm quite sure this works. (And I am not clear how this is different from simply double-clicking on an existing User Actor that is already patched and making changes.)

              I mean, from Isadora's point of view, you really can't make a new User Actor and then have it "figure out" how to redo the connections. For example, let's say we have "User Actor AAA"

              input 1 = text
              input 2 = number
              input 3 = text
              output 1 = text

              Then you make a new "User Actor AAA Updated" (as you propose), with the input structure like this:

              input 1 - number
              input 2 - number
              input 3 - number
              output 1 - number

              How can Isadora know what to do in this case? If there are output links carrying text data to "User Actor AAA" Inputs 1 and 3, what do you do with those? A text connection cannot be connected to a numeric input. So then the inputs 1 and 3 would be disconnected throughout the entire patch. But this is already what happens when you do "Save and Update All" for an existing actor if you made similar changes.

              I'm not trying to be difficult with these questions, but there would have to be some logical system to update the existing actors, and -- having thought about this a lot already -- I don't see how Isadora could do this.

              If you can be really specific about how this system would work, I am happy to consider what you're proposing as a feature. But I really don't get it yet.

              @Armando -- do you have a proposal for a procedure, since you also said it would be useful?

              Best Wishes,
              Mark

              Media Artist & Creator of Isadora
              Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

              Bennnid 1 Reply Last reply Reply Quote 2
              • Bennnid
                Bennnid @mark last edited by Bennnid

                @mark

                Hi, yesterday I sent an actor to light technician, with his midi controller input ( 3 pages), I already linked all of the 100 inputs in the patch, 
                but he noticed a few mistakes, so he changed the user actor without modifying its outputs order not nature...

                but I couldn't load it in my patch, cos I didn't make the modification on the original actor...
                so I tried copying content but the 100 outputs where not in order and linked were broken, 
                I tried renaming the updated version of the actor with same name than my buggy one and tried to move a box to do a save and update all but it couldn't update my former controller user actor.

                I can imagine this would create incoherence in case of not matching inputs nature ( vid, num, sound), but what about disconnecting incompatible links only in case of replacing a box to conserve all valid links? 
                hope I'm clear ! 

                all the best!

                MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

                Woland 1 Reply Last reply Reply Quote 1
                • Woland
                  Woland Tech Staff @Bennnid last edited by Woland

                  @bennnid said:

                  he changed the user actor without modifying its outputs order not nature

                  How exactly did he change it without modifying anything? From what I understand the technician has a new version that you want, but don't have, so you need the new version from the technician. 

                  If you want the changed version your technician has, ask the technician to:

                  1. Open their version of the patch
                  2. Open their version of the User Actor
                  3. Change anything in the user actor (even dragging an actor inside up and down)
                  4. Close the User Actor
                  5. Save and update all the User Actors when prompted
                  6. Save a version of his new user actor
                    1. Either save to document toolbox with the right-click menu 
                      --or--
                    2. Save to Global User Actor Folder
                  7. Save the patch
                  8. Send you the patch and the User Actor

                  Before you open it up, you may want to: 

                  1. Go into your Global User Actor folder
                  2. Compress your version of the User Actor (to make sure it doesn't try to load in that one)
                  3. Delete the uncompressed version of the User Actor (so you still have the compressed copy but so that Isadora doesn't try to load in your version of the User Actor) 

                  In this way you can still have your version in the right place should you want to unzip the archive and get it back later, but it should prevent any confusion over which one Isadora will try to load.

                  TroikaTronix Technical Support
                  New Support Ticket: https://support.troikatronix.com/support/tickets/new
                  Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
                  Add-Ons: https://troikatronix.com/add-ons/ & https://troikatronix.com/add-ons/?u=woland
                  Professional Services: https://support.troikatronix.com/support/solutions/articles/13000109444

                  | Isadora Version: all of them | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

                  Bennnid mark 2 Replies Last reply Reply Quote 1
                  • Bennnid
                    Bennnid @Woland last edited by

                    @woland

                    Thanks that will spare me lot of time!

                    MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                    Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

                    Bennnid 1 Reply Last reply Reply Quote 1
                    • Bennnid
                      Bennnid @Bennnid last edited by

                      @bennnid
                      but alt+cmd+V to replace a user would save even more ;-)

                      MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                      Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

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                      • mark
                        mark @Woland last edited by mark

                        @woland said:

                        If you want the changed version your technician has

                        @Bennnid

                        but alt+cmd+V to replace a user would save even more ;-)

                        Actually the workflow is even simpler than @Woland described. All you need to do is to pass the modified User Actors back and forth, placing them in the Global User Actor folder. When you open the patch, the User Actors inside the patch will automatically be updated to reflect the User Actors saved in the Global User Actor folder.

                        To clear this up, I wrote a Knowledge Base article entitled "Keeping Global User Actors In Sync When Collaborating" - that includes example files you can use to make the workflow super clear. Please have a read.

                        Best Wishes,
                        Mark

                        Media Artist & Creator of Isadora
                        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                        Woland 1 Reply Last reply Reply Quote 3
                        • Woland
                          Woland Tech Staff @mark last edited by

                          @mark said:

                          All you need to do is to pass the modified User Actors back and forth, placing them in the Global User Actor folder.

                          I just suggested sending the whole patch and the User Actors because I was unclear if there were any other useful modifications made to the Patch that @Bennnid might want.

                          Another handy trick is if you and your collaborators install Dropbox on both your computers and have synched folder for User Actors that you set as the Global User Actor Folder on all the computers on which you're working. (Also a good trick for synching all your user actors between all your own computers.)

                          TroikaTronix Technical Support
                          New Support Ticket: https://support.troikatronix.com/support/tickets/new
                          Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
                          Add-Ons: https://troikatronix.com/add-ons/ & https://troikatronix.com/add-ons/?u=woland
                          Professional Services: https://support.troikatronix.com/support/solutions/articles/13000109444

                          | Isadora Version: all of them | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

                          Bennnid 1 Reply Last reply Reply Quote 1
                          • Bennnid
                            Bennnid @Woland last edited by

                            Thank you for the knowledge base ( I always need some! ) and the veeery good advice about file management ! 

                            MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                            Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

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