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    [LOGGED] global 'jump' pause/suspension?

    Feature Requests
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    • Notdoc
      Notdoc last edited by Woland

      I'm editing multiple scenes with 'jump' actors active within them. It's obviously very easy to manually disconnect triggers in order to tinker about within the scene without getting interrupted by a scene change, but it's also very easy to forget to reconnect and discover by finding a scene outstaying its welcome.


      Is it already possible to pause all jump functions while keeping Isadora live and un-paused? If so - sorry for wasting your time. Please tell me how and delete this. If not - I think it would be a great feature in a future update. 

      Ventura 13.7.2 on Macbook Pro 14-in M1 Max 2022

      jfg 1 Reply Last reply Reply Quote 0
      • jfg
        jfg @Notdoc last edited by jfg

        @notdoc

        You can use Scenes/Blind Mode

        or a gate between the trigger source and the trigger input of the jump actor in every scene and connect the gate input of the gate actor to a button in the control panel.

        see the file :general-switch-for-jump.izz

        best

        Jean-François 

        • Izzy 3.2.6
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        Notdoc 1 Reply Last reply Reply Quote 0
        • CitizenJoe
          CitizenJoe last edited by

          I think that's a great feature request!

          Cheers,

          Hugh

          Hugh in Winnipeg - All test machines, Win10/11 Pro, 64 bit, OS SSD and separate data SSD.
          Dell 7560, i9 11950H, 64 gigs, NVIDIA RTX A4000 w/8 GB GDDR6

          DusX 1 Reply Last reply Reply Quote 1
          • DusX
            DusX Tech Staff @CitizenJoe last edited by

            @citizenjoe

            Does blind mode not address this issue? Or do you see cases where blind mode is not sufficient?

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            Notdoc 1 Reply Last reply Reply Quote 1
            • Notdoc
              Notdoc @DusX last edited by

              @dusx

              no, Blind Mode does not suspend the function of the Jump actor. It does allow continued editing of scenes with the Jump process still functioning, but that's no good if you want to see the outcome of your edit in RT on the stage window. 

              Obviously in a dark and scary world this is a luxury problem, and I should probably just unlink the Trigger each time and carry on. But I think it would be cool if there was a 'Suspend Jump' option. I'm surprised there aren't others of me that think likewise. 

              Ventura 13.7.2 on Macbook Pro 14-in M1 Max 2022

              DusX 1 Reply Last reply Reply Quote 0
              • Notdoc
                Notdoc @jfg last edited by Notdoc

                @jfg thanks. please see my reply above. Blind mode does not suspend the function of the Jump actor. And thanks for the gate suggestion, but to my clumsy brain it seems more complex than just unhooking the trigger while editing. I was looking for a global solution built-in. But that's greedy of me if it isn't something others need...

                Ventura 13.7.2 on Macbook Pro 14-in M1 Max 2022

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                • DusX
                  DusX Tech Staff @Notdoc last edited by

                  @notdoc

                  You could create an User Actor that wraps the Jump actor, and uses some input to Gate on/off the Jump feature. Maybe use some Global value to switch the Jump state.
                  Of course you would then have to always use this Gated Jump as your Jump actor.

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