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    [LOGGED] Batch ​Naming & Renumbering User Actor Inputs/Outputs

    Feature Requests
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    • H
      Hardy last edited by Woland

      Hi, 

      I m a new Isadora user. In my project, Im building user Actors with lots of in and outputs (e.g. 48 inputs and 144 outputs) Is there a way, to select all the inputs or outputs give them a name and incremental growing numbers in the order of selection?

      and is there a way to instantly wire e.g. 48 Outputs of one Actor with 48 Inputs of another? Like in the Picture.


       It took me hours to give all the ins and outs a proper name

      Thanks for helping!

      Hardy 

      DusX Juriaan Woland 3 Replies Last reply Reply Quote 0
      • DusX
        DusX Tech Staff @Hardy last edited by DusX

        @hardy

        No at this time there is no way to bulk rename Input or Outputs. This is a useful suggestion though, so I will add it to our feature request database.

        Also, there is no way to instantly wire the numerous outputs to matching inputs (again I will add this to our feature database, if not there already).
        If your Inputs and Outputs are numeric or text-based (yours appear to be all video), you can group the data into JSON inside the User Actor, so you pass only one piece of data out through a User Output and include the regrouping inside the next User Actro. This can save a ton of linking if you ar re-using the actors, or running multiple copies.
        These JSON addons can help with the numeric/text data: https://troikatronix.com/add-o..

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        1 Reply Last reply Reply Quote 0
        • Juriaan
          Juriaan Tech Staff @Hardy last edited by

          @hardy

          Hi there!

          Welcome to the Isadora community forum, glad to have you here.

          Could you take us with you why you need this in the first place? Not judging at all here, but it also looks a bit like there might be a better way that allows you to keep you patch a bit cleaner.

          Isadora 3.1.1, Dell XPS 17 9710, Windows 10
          Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
          Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

          H 1 Reply Last reply Reply Quote 0
          • Woland
            Woland Tech Staff @Hardy last edited by Woland

            @hardy said:

            and is there a way to instantly wire e.g. 48 Outputs of one Actor with 48 Inputs of another? Like in the Picture.

            There's not a way to do it instantly, but you can do it more quickly like this: https://recordit.co/uvWPHA6m1q

            You might also be able to adapt part of what I posted here, or the concept at least, into something useful if you're working with 48 video inputs and outputs: https://community.troikatronix.com/topic/7274/answered-building-a-decider-actor/4

            Best wishes,

            Woland

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            CitizenJoe 1 Reply Last reply Reply Quote 2
            • H
              Hardy @Juriaan last edited by

              @juriaan

              Yes, I m building an interactive dancefloor. Therefore I use one Kamera input let it run though a difference actor and split or Bette crop this signal 48 times so that I finally have the camera signal divided into 48 signals/areas each area then runs trough a brightness measuring actor. So changes in each of this areas can trigger then a midi synth or a audiosample in my DAW.

              1 Reply Last reply Reply Quote 0
              • CitizenJoe
                CitizenJoe @Woland last edited by

                @woland said:

                @hardy said:

                 but you can do it more quickly like this:

                 Ugh. There's so much I don't know (good trick)!

                Cheers,

                Hugh

                Hugh in Winnipeg - All test machines, Win10/11 Pro, 64 bit, OS SSD and separate data SSD.
                Dell 7560, i9 11950H, 64 gigs, NVIDIA RTX A4000 w/8 GB GDDR6

                1 Reply Last reply Reply Quote 1
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