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    [SOLVED, HARDWARE ISSUE] 3D assets and Virtual Stages

    Troubleshooting and Bug Reports
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    • bonemap
      bonemap Izzy Guru last edited by Woland

      Hi,

      I am working on an interactive 3D patch that uses a number of Virtual Stages, 3D scenes and OpenNI Skeleton capture. I have had a number of issues creating the following content:

      1. I have a consistent recurring software 'hang' when attempting to change the 'Stage' assignment with several 3D Players and multiple Virtual Stages.

      2. The .oni recording files captured using the OpenNi Tracker do not provide a usable playback loop - In this project I have resorted to capture mocap to text files using the Data Array - so that the motion data can be reintegrated into the patch without the 'glitchy' loop produced by .oni files.

      3. The 'offset' translate xyz of the skeleton decoder is really useful - except that offset 'rotation' xyz is not provided, but would make it even more effective at integrating the OpenNi character into an actual 3D scene. The only solution I had was to patch translate and rotation transforms into individual 3D Players that made up the OpenNi character so that I was able to composite successfully.

      Other than these few issues I had a lot of fun and learned a bunch about realtime 3D compositing in Isadora!

      Best Wishes

      Russell

      http://bonemap.com | Australia
      Izzy STD 4.2 | USB 3.6 | + Beta
      MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
      Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
      A range of deployable older Macs

      Juriaan Woland 2 Replies Last reply Reply Quote 3
      • Juriaan
        Juriaan Tech Staff @bonemap last edited by

        @bonemap

        Hi there Bonemap,

        Love the 3d scene that you made / the sounds in particular.

        Thank you for sharing your experience! I will notify our Technical team to log this / get the right questions for the dev team.

        @DusX @Woland

        Isadora 3.1.1, Dell XPS 17 9710, Windows 10
        Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
        Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

        bonemap 1 Reply Last reply Reply Quote 1
        • Woland
          Woland Tech Staff @bonemap last edited by

          Please open a ticket using the link in my signature.

          @bonemap said:

          1. I have a consistent recurring software 'hang' when attempting to change the 'Stage' assignment with several 3D Players and multiple Virtual Stages

          In the ticket, please send us a patch (as simple as possible if you can) that demonstrates this problem and step-by-step instructions on how to cause it to happen with the given patch.

          2. The .oni recording files captured using the OpenNi Tracker do not provide a usable playback loop - In this project I have resorted to capture mocap to text files using the Data Array - so that the motion data can be reintegrated into the patch without the 'glitchy' loop produced by .oni files.

          In the ticket, please describe in greater detail how the .oni files not provide a usable playback loop and in what way it is glitchy? Again, a file demonstrating this and steps to cause it would be appreciated.

          3. The 'offset' translate xyz of the skeleton decoder is really useful - except that offset 'rotation' xyz is not provided, but would make it even more effective at integrating the OpenNi character into an actual 3D scene. The only solution I had was to patch translate and rotation transforms into individual 3D Players that made up the OpenNi character so that I was able to composite successfully.

          Noted. I've added a feature request to add offset x/y/z rotation inputs to the Skeleton Decoder

          Best wishes,

          Woland

          TroikaTronix Technical Support
          New Support Ticket: https://support.troikatronix.com/support/tickets/new
          Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
          Add-Ons: https://troikatronix.com/add-ons/ & https://troikatronix.com/add-ons/?u=woland
          Professional Services: https://support.troikatronix.com/support/solutions/articles/13000109444

          | Isadora Version: all of them | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

          bonemap 2 Replies Last reply Reply Quote 3
          • bonemap
            bonemap Izzy Guru @Woland last edited by

            @woland

            Hi Lucas,

            Thanks, OK I will package something up that demonstrates these issues over the next few days.

            Best Wishes,

            Russell

            http://bonemap.com | Australia
            Izzy STD 4.2 | USB 3.6 | + Beta
            MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
            Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
            A range of deployable older Macs

            1 Reply Last reply Reply Quote 1
            • bonemap
              bonemap Izzy Guru @Juriaan last edited by

              @juriaan

              Hi Juriaan,

              Thanks for your comment. I would love to get it to a stage where there is a good level of interaction through a live feed Kinect.

              Best Wishes

              Russell

              http://bonemap.com | Australia
              Izzy STD 4.2 | USB 3.6 | + Beta
              MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
              Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
              A range of deployable older Macs

              1 Reply Last reply Reply Quote 0
              • bonemap
                bonemap Izzy Guru @Woland last edited by

                Hi @woland,

                1. I have a consistent recurring software 'hang' when attempting to change the 'Stage' assignment with several 3D Players and multiple Virtual Stages

                 I have resolved this as being caused by scrolling input numbers associated with the use of a Apple magic mouse and residual input when changing the stage input number assignment. So perhaps less of an Isadora issue and more to do with the choice of input (mouse) device.

                Best Wishes

                Russell

                http://bonemap.com | Australia
                Izzy STD 4.2 | USB 3.6 | + Beta
                MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                A range of deployable older Macs

                1 Reply Last reply Reply Quote 1
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