[ANSWERED] a suggestion about the bangnoise datamosh plugin?
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I've read the posts about the bangnoise datamosh plugin no longer functioning on M1/Silicon Macs.
I contacted the dev by e-mail and he carefully suggested that running Isadora under Rosetta might enable the plugin to be loaded. I've tried to do that (after putting the datamosh.plugin file in the right places), so far with no results.
As I'm quite new in these environments, maybe I'm missing something obvious. Anyone else tried this route or have a suggestion how to achieve this? Or maybe someone who knows that this route will not work 'in principle' ?
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@prtr_jan said:
I've read the posts about the bangnoise datamosh plugin no longer functioning on M1/Silicon Macs.
What posts and what plugin? You mentioned a dev so it's not a vanilla Isadora actor, but searching the forum for "bangnoise" turns up only this post. I'd need more information or the plugin itself in order to attempt to help.
Best wishes,
Woland
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the datamosh plugin can be found here: https://6a64.xyzand maybe I was wrong about finding it on this forum, I guess I found it here: https://support.troikatronix.com/support/solutions/articles/13000068654-what-to-do-if-plugins-are-listed-as-missing
“Most Quartz Composer plugins do not contain compiled code, but a few do. (One popular example: the Datamosh plugin.) If the compiled code is 32-bit, the plugin will not run under Isadora 3 because it is impossible for a 64-bit application to load 32-bit code.”
I guess my question is whether using Isadora with Rosetta can make running the plugin possible
Kind regards,
Jan Pieter -
must have been this one
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@prtr_jan said:
If the compiled code is 32-bit, the plugin will not run under Isadora 3 because it is impossible for a 64-bit application to load 32-bit code.
Yeah, unfortunately if a plugin is 32-bit, it's completely unusable with Isadora 3. Rosetta cannot change that.
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@woland thank you, saves me the trouble trying. :) love Isadora and what it makes possible!