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    animated clock

    How To... ?
    clock
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    • J
      Jarporte @Jarporte last edited by

      forgot the screen shot

      jfg 1 Reply Last reply Reply Quote 0
      • jfg
        jfg @Jarporte last edited by

        @jarporte

        a better way is to use a wave generator:

        The Limit-Scale Value is not necessary. It is only there to get a smoother control on the speed

        best regards, Jean-François 

        • Izzy 3.2.6
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        CitizenJoe J 2 Replies Last reply Reply Quote 1
        • CitizenJoe
          CitizenJoe @jfg last edited by CitizenJoe

          @jfg said:

          <p>The Limit-Scale Value is not necessary. </p>\

          Ah! I never thought of using the Limit-Scale Value as a better way to control that! Brilliant.

          Cheers,

          Hugh

           

          Hugh in Winnipeg - All test machines, Win10/11 Pro, 64 bit, OS SSD and separate data SSD.
          Dell 7560, i9 11950H, 64 gigs, NVIDIA RTX A4000 w/8 GB GDDR6

          1 Reply Last reply Reply Quote 0
          • J
            Jarporte @jfg last edited by

            @jfg

            I have tried that as well.  But how do i smoothly increase the speed and slow it back down.  I have found that it starts to jump forward and backwards.

            jfg 1 Reply Last reply Reply Quote 0
            • jfg
              jfg @Jarporte last edited by

              @jarporte

              I am very sorry but it works perfekt for me.

              The only problem I could find is when I have a switched off monitor connected. Inexplicably (to me), the Wave Generator Actor stutters in this case, even without being connected to anything.

              best regards, Jean-François 

              • Izzy 3.2.6
              - MacBook Pro M1 Max 16" 64GB RAM, Mac OS 15.3.2 Sequoia
              - Mac Pro 5.1 middle 2012 (3,33 GHz 6-Core Intel Xeon, 32GB RAM, Radeon RX 580 8 GB ),
              Mac OS 10.14.6 (Mojave)
              - Mac mini Pro M4, Mac OS 15.3.2 Sequoia

              • A range of deployable older Macs
                Located in Bremen, Germany
              J 1 Reply Last reply Reply Quote 0
              • bonemap
                bonemap Izzy Guru @Jarporte last edited by bonemap

                @jarporte

                Hi,

                Here is a prototype animation for a clock that may be of some interest. It uses the 3D Projector to configure the rotation point of the image file.

                clock_turn.zip


                Best Wishes,

                Russell

                http://bonemap.com | Australia
                Izzy STD 4.2 | USB 3.6 | + Beta
                MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                A range of deployable older Macs

                1 Reply Last reply Reply Quote 5
                • J
                  Jarporte @jfg last edited by

                  @jfg

                  So I have the entire thing working.  But if you run the ques with the "a" key so it speeds up and down it runs as it should.  Here is the problem if i go back a que it jumps forward.  I have put in "enter scene actors" to start it at 0 but it seems the comparator still has a value in it and it just starts to jump.  any ideas?

                  matchstick-clock-1.24.izz

                  min-hnad-no.png

                  min-hnad-no-l.png

                  face.jpg

                  Woland 1 Reply Last reply Reply Quote 0
                  • Woland
                    Woland Tech Staff @Jarporte last edited by

                    @jarporte

                    Here's an edited version of your file. I put in a Gate actor before the Jump actor that initializes off so that the Jump actor cannot be triggered until after the first Envelope Generator++ actor has finished and sent an end trigger.

                    I also:

                    1. Replaced your Keyboard Watcher actor with a Keyboard Watcher actor of mine that prevents multiple triggers in cases where the key is held down too long. (You can see a comparison of the behavior in this gif and this file.)
                    2. Deleted your Enter Scene Value actors and instead initialized the values using the Property Inspector. (You can see this process in this gif.)

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                    J 2 Replies Last reply Reply Quote 0
                    • J
                      Jarporte @Woland last edited by

                      @woland

                      1- Thanks for taking the time to look at this

                      2- why I did not think of the gate is beyond me. But it solves the worlds problems, well at least mine

                      3- LOVE the 2.0 keyboard watcher.  Thanks so much for sharing.

                      4- This forum is the BEST.  Everyone on here is willing to help and learn from each other.  Thanks for the examples

                      Woland 1 Reply Last reply Reply Quote 2
                      • J
                        Jarporte @Woland last edited by

                        @woland

                        matchstick-clock-1.26.izz

                        Ok Here is the final version of the clock if anyone needs it.  I have added back in the "enter scene value" actor that is connected to the wave generator.  The reason behind doing this is this.

                        The wave generator by itself will not accept beyond 4 decimal points.  so it says .0003 and with that as the freq a minute, or 6 degrees of rotation, is 55 seconds long.  With the Enter scene value it will take longer than 4 decimal points, even if the display rounds it up.  So in the enter scene actor the real number is .0002775 even if it displays .0003.  And this makes it so the one minute is 60.01 seconds long.

                        Thanks everyone one for the help in making this work.  Feel free to use as needed,  why reinvent a running clock ;)

                        1 Reply Last reply Reply Quote 0
                        • Woland
                          Woland Tech Staff @Jarporte last edited by

                          @jarporte said:

                          why I did not think of the gate is beyond me. But it solves the worlds problems, well at least mine

                          The reason you didn't think of it is because, instead of actually figuring out exactly what was causing the problem, I created a workaround that hinges on an entirely different part of your system that didn't have anything to do with where the problem was occurring. It was a weird way to do it, it just happens to work. Also, technically, I didn't solve the problem. That errant trigger still happens, I just directed it into a dead Gate instead of letting it continue through the chain of actors.

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