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    [ANSWERED] ​"drunk walk," random moving number stream equivalent in Isadora?

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    • C
      chronopsis @Woland last edited by

      @woland thanks. found that adding an additional smoother just before using the final values has a good dampening effect on direction reversals.

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      • DusX
        DusX Tech Staff @chronopsis last edited by

        @chronopsis

        I looked up the spec for the Drunk object, and from what I understand, the user actor I made in this patch is pretty close, expect that I added a tendency input, so you can set what percentage of the time beyond random (generally should be even) the value should move one way versus the other.

        so if the tendency is Zero, then the output is fully random, if it's 100 then its addition, and if -100 it's subtraction.

        additionally, I added a step variance, so that the step amount can be varied by a percentage. 0 = no variance, 100 = fully multiplying the step by a random factor. 
        This step variance counters the tendency, creating more complex walks.

        Anyway, this was fun to make. 

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        C Woland 2 Replies Last reply Reply Quote 1
        • C
          chronopsis @DusX last edited by

          @dusx sounds really great, would love to try it - could you possibly screenshot it? I'm running 2.6.1 so unfortunately I can't open that one (I reconstructed Woland's from his screenshot).

          www.patrickkelley.org
          www.maryreidkelley.com
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          • DusX
            DusX Tech Staff @chronopsis last edited by

            @chronopsis

            Sure. I labelled it a bit more to help.

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            • Woland
              Woland Tech Staff @DusX last edited by

              @dusx said:

              the user actor I made in this patch

               If you have time it'd be great to have this on the Add-Ons Page

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              • C
                chronopsis @DusX last edited by chronopsis

                @dusx Just to clarify (not an advanced user here, obviously) : are the "User Input" elements you made created by employing the User Actor and custom-labeling? Or perhaps it's time for me to finally upgrade...?

                www.patrickkelley.org
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                • Woland
                  Woland Tech Staff @chronopsis last edited by Woland

                  @chronopsis

                  This video is for Isadora 3 but I'm 99% sure that it's exactly the same in Isadora 2

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                  C 1 Reply Last reply Reply Quote 1
                  • C
                    chronopsis @Woland last edited by

                    @woland excellent, thanks

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                    • Kathmandale
                      Kathmandale last edited by

                      Hi,

                      it might not be quite the thing you're looking for but here's an actor that does something similar I made to replicate 'wiggle' in After Effects. This is handy if you have either a specific value that you want to fluctuate or if you have a changing value, say one made by a envelope generator, that you want to add a 'wiggle' to. It's designed for things like imitating camera shake, or to make a movement more 'natural' by adding variation to it but you can make it do quite a wide range of things.

                      If we combine the two will we get drunk wiggling walk?

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                      C 1 Reply Last reply Reply Quote 3
                      • C
                        chronopsis @Kathmandale last edited by

                        @kathmandale really great, always wanted the AE wiggle ability!

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                        MacPro 5,1 • OS 10.13.6 • 12 core Xeon • 128 GB • nVidia GTX Titan X 12GB -or- nVidia GTX 680 2GB
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