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    trouble tracking skeleton, urgent

    Troubleshooting and Bug Reports
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    • E
      Eva last edited by

      Hi helpers:)

      I have for two days now had trouble tracking skeletons with my Kinect. I can see the depth map, but it is really hard to get some proper tracking. I am working with 2 dancers and have tried to go through the trouble shooting. I have the Kinect model 1414, but yesterday I added the file from the readme - and I am wondering if this can cause the trouble. Yesterday though I also had troubles. 
      I can see there is bodies in the space but they have no color. I am working with a setup I used before, so I dont really know what this is. Maybe someone can help? I am on a Mac Studio running Rosetta mode. What would btw be useful to share in this situation? test-med-vertical-dance.izz 
      All the best
      Eva

      Eva Esmann Behrens
      Labtop: Macbook pro (Retina) 2015, 2,7 GHz,8 GB, MacOS Mojave
      Mac Studio

      dbini 1 Reply Last reply Reply Quote 0
      • dbini
        dbini @Eva last edited by

        @eva
        I am unable to comment on the possibility that using Apple silicone running in Rosetta mode might be effecting your setup, but, on looking quickly through your patch, i have an idea that may help:
        whenever i have used OpenNI tracker in a sequence of scenes, i have run into problems with the OpenNI trying to reset itself every scene. Instead, I run the OpenNI in a background scene and pipe all the values i need out to active scenes using Broadcaster and Listener - that way, the OpenNI only has to initialise once, and the skeleton tracking may be more stable.
        also - you seem to be running OpenNI in Background visible mode, then removing the background with a Chroma Key. You can change the 'Colorize Bodies' input to 'hide background' and remove the Chroma Key to achieve the same results - and this will not rely on your bodies always having the same colour.

        John Collingswood
        taikabox.com
        2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
        plus an old iMac and assorted Mac Minis for installations

        E 1 Reply Last reply Reply Quote 1
        • E
          Eva last edited by

          Ok, Thank you, - it makes sense.Equipment wise, Is it right that the Orbec  is a better camera for this. It would definitely make sense to invest, if this is the case. Also just for making silhouettes move in the space in a higher resolution?...

          Eva Esmann Behrens
          Labtop: Macbook pro (Retina) 2015, 2,7 GHz,8 GB, MacOS Mojave
          Mac Studio

          DusX 1 Reply Last reply Reply Quote 0
          • E
            Eva @dbini last edited by

            @dbiniIn terms of getting another camera, is there also different versions to be aware of?

            Eva Esmann Behrens
            Labtop: Macbook pro (Retina) 2015, 2,7 GHz,8 GB, MacOS Mojave
            Mac Studio

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            • DusX
              DusX Tech Staff @Eva last edited by

              @eva said:

              Is it right that the Orbec  is a better camera for this

               I wouldn't say its a better camera, in regards to how it works with OpenNI.
              The orbec camera is smaller, newer, and feels more solid (it wasn't made for a game/toy), but the tracking and usage of the camera is very similar.
              I beleive the Orbec and Kinect have similar resolutions. The Kinect V2, does offer improved tracking/resolution due using a different technology than the others.

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