[SOLVED] Whoops. Open Isadora File Loop
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@dbini said:
although pausing the engine didn't work
You probably could have used that method to launch without activating a Scene then use the keyboard shortcut or menu option to create a new Scene and then paused it from that new, blank Scene. I didn't think of it before now though.
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@woland
The pause engine thing worked with no scene active, but when i activated the offending scene, it did the open/close thing anyway, despite the engine being paused.
And, sorry I wasn't clear with the feature request - i meant within the Open Isadora File actor - I think the Close Mode input should default to 'none' so that when you trigger the trigger, it doesn't immediately close the current file, unless you really want it to. It's a bit scary testing the actor and the whole window disappears. at first i thought it was a crash, but then no crash report popped up. -
@dbini said:
And, sorry I wasn't clear with the feature request - i meant within the Open Isadora File actor - I think the Close Mode input should default to 'none' so that when you trigger the trigger, it doesn't immediately close the current file, unless you really want it to. It's a bit scary testing the actor and the whole window disappears. at first i thought it was a crash, but then no crash report popped up.
Ah, that's a very reasonable request. I'll log this tomorrow. Also, the actor still operating when the engine is paused sounds like a bug. I'll investigate that too.
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@woland Thanks L,great solutions. I'll just add my 2 cents here. What about a "Pause engine" key combo at startup ? A little bit like a recovery mode on mac os..... Mayb eit is completely stupid.
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I just found another solution: Change the name of the actual target file so that the actor throws up an error when it is triggered. Simple. (I have most of my best ideas whilst in the shower)
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@dbini Simply genius. I would have never thought of that.
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@armando said:
What about a "Pause engine" key combo at startup ? A little bit like a recovery mode on mac os..... Mayb eit is completely stupid.
Actually, I realized this is completely unnecessary and that there's an even simpler solution than my original ones.
Pause Engine is a program-wide action, it's not file-specific. This means you can:
- Open a different file (or no file).
- Pause the engine.
- Open the problem file.
- The engine is paused so nothing in the problem file will execute.
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@dbini said:
The pause engine thing worked with no scene active, but when i activated the offending scene, it did the open/close thing anyway, despite the engine being paused.
I can't seem to reproduce this behavior. Could you please try to make it happen again and provide me with more detailed info so I can log this if it is a bug?
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@woland - ticket submitted
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Great, your steps caused it for me and I've logged it. Thanks for the assist :)