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    Open NI files (Kinect)

    Interfacing
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    • C
      CatFer last edited by

      Hi... probably answered somewhere but I can't find it...

      I am working with the Open NI plugin for Kinect capture (love it, thanks Mark). Can anyone suggest editing software for captured oni files? Z-Vector looks to be dead. I really just need to edit begining/end points... that would be a great addition to the actor, but any suggestions for an editing solution would be most welcome.

      Thanks

      Cat

      Juriaan Skulpture 2 Replies Last reply Reply Quote 0
      • Juriaan
        Juriaan Tech Staff @CatFer last edited by

        @catfer

        Hi there Cat!

        Sadly I don't have any options at the moment to edit those files, what you could do is add a 'Gate' between your Open NI and your skeleton decoder. That way you could make your own 'start' and 'end' points and control the flow of data.

        Isadora 3.1.1, Dell XPS 17 9710, Windows 10
        Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
        Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

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        • C
          CatFer @Juriaan last edited by

          @juriaan thanks - fantastic! of course I can (facpalm). I think that I should be able to set up a looping option too by reading the file twice.

          Thanks

          Cat

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          • C
            CatFer @CatFer last edited by

            @catfer... oh, maybe not 😆

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            • Skulpture
              Skulpture Izzy Guru @CatFer last edited by

              @catfer Does the Windows Kinect Studio not do this? It has basic edit features I think. I can't check at the moment though sorry.

              Graham Thorne | www.grahamthorne.co.uk
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