Limited number of osc inputs?
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some new precisions...
6 balls for each multiballs so 6 differents OSC port (11,12,13,14,15,16 / 111,112,113,114,115,116/ ... >for X and Y axis on the first multiball)and for the macro used in this project> it's a bit hard to explain in english for me but it's a kinf of rewire systemthat smoothly freeze the osc received value to its original state (0/0 for x/y axis ; 86,5 for the zoom; 100 for intensity)and smoothly return to the osc received value (hmmm well not very clear... )thanks againartoo. -
the manual says channels 1-100 - but the port input of the osc listener actor has 800 set as the scale max value, so it may have been increased
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in my patch 115 seems to be the limit...
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Dear Artoo,
I think the crash you are having is in 1.3.0f24\. I'm going to send you a private message with a different version to try.Best Wishes,Mark -
thanks mark
well,the crash was in 1.3.0f25 (for sure)and it's the same with the 0f27 that you sent me...it's very strange and i don't understand why it crashes...for now i add new controler in midi mode and it's ok, but i really would like to add OSC controler in the existing patch!!!I've tried to add differents OSC sources ('cause it may be a Lemur/isadora problem) such as inputs from OSCulator but it's always the same issue, the patch crashes as soon as i add a new OSC input in the stream setup panel.here is the current patch with the max of OSC inputs I can enter... -
I was able to add another channel in stream setup and create an actor hooked up to it without a crash
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lucky you!!! still the same for me... maybe a Lemur/Isadora problem... I don't have many time now and I'm working on other stuff but as soon as I can I will re open the patch and try to find something...
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these patches are crashing on .24
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hello guys just to say that the f32 version has solved the problem... great news for my project...