• Products
    • Isadora
    • Get It
    • ADD-ONS
    • IzzyCast
    • Get It
  • Forum
  • Help
  • Werkstatt
  • Newsletter
  • Impressum
  • Dsgvo
  • Press
  • Isadora
  • Get It
  • ADD-ONS
  • IzzyCast
  • Get It
  • Press
  • Dsgvo
  • Impressum

Navigation

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Tags

    Multiple screen / one picture

    How To... ?
    8
    18
    6697
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • keftaparty
      keftaparty last edited by

      Hi,

      For advices on graphic cards a bit more infos about your machine would be great.
      I cannot advice you on this as I use pcs and the support of multiple gpus changes a lot looking to the os.
      Best
      Mehdi

      ...
      Mehdi Toutain-Lopez
      www.toutain-lopez.com

      1 Reply Last reply Reply Quote 0
      • A
        achille last edited by

        ok!

        but I agree, I think more real outputs and GPUs are better.  
        I have a macpro xenon intel 4 core, and a HD ATI radeon 4870 as second card.
        And I will use that.  
        one more thanx.
        Best regards!
        A.
        1 Reply Last reply Reply Quote 0
        • PacoTheCharm
          PacoTheCharm last edited by

          Yea, the triple head only tricks your graphic card into outputting a larger desktop and splits it. I prefer to use the separate video cards on my Mac pro

          Set, Lighting, Projection Designer
          http://www.wawr.ca

          1 Reply Last reply Reply Quote 0
          • dbini
            dbini last edited by

            i second that. multiple graphics cards will be more flexible. triplehead2go will only split the output horizontally, so that is ok if you have your beamers rigged sideways, but if you have to rig them flat then i think it'll be more difficult to split. i did a projection 26m high x 10m wide and ended up using one beamer on its side for the whole image. (actually 2 beamers focussed on the same area to double the output)

            John Collingswood
            taikabox.com
            2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
            plus an old iMac and assorted Mac Minis for installations

            1 Reply Last reply Reply Quote 0
            • D
              drob4 last edited by

              Hey guys, I'm doing essentially the same thing as achille but, horizontally. I have found that the only way to do it is, a very large resolution file that is then "zoomed" with the chop pixels actor to a smaller section of the video. It will then keep a decent definition to the video but, it is not perfect. Ideally I'd like to keep any video in its original resolution and simply split it across all 3 stages that way I get the full video. Is there any better way to do this?

              I have attached a picture to demonstrate.
              ef39e9-isadorachopex.png

              1 Reply Last reply Reply Quote 0
              • keftaparty
                keftaparty last edited by

                Hi drob4,

                I have done this a couple of times, allways using the method you describe.
                After quite long investigations it's aldo the best I've found.
                Mehdi

                ...
                Mehdi Toutain-Lopez
                www.toutain-lopez.com

                1 Reply Last reply Reply Quote 0
                • dbengali
                  dbengali last edited by

                  I have usually found that sprite or matte++ actors give me the best performance when creating setups like this, much faster than chop pixels, just slide the image to the position you want on each projector, though I the most recently I set up projectors like this I was using Isadora 1.3f22

                  1 Reply Last reply Reply Quote 0
                  • mark
                    mark last edited by

                    Dear dbengali,

                    RE: your comment: _I have usually found that sprite or matte++ actors give me the best performance when creating setups like this_
                    Really? I'm very surprised by this. Chop Pixels actually removes pixels from the image, reducing the resolution, and should therefore be faster. I'd like to know what exactly you're doing, because I want to measure this myself. Can you supply an example?
                    Best Wishes,
                    Mark

                    Media Artist & Creator of Isadora
                    Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                    1 Reply Last reply Reply Quote 0
                    • dbengali
                      dbengali last edited by

                      Sure, here is a link to a reduced show file with a few supporting content files:

                      https://www.dropbox.com/s/o7ysya83mfub561/single_ride_reduced_sample.zip
                      I definitely tried using chop pixels for this setup, and found that I was getting much slower frame rates than with the configuration I settled on, using sprites.  Unfortunately, I don't think I still have those alternate setups around.
                      As you can tell from my various posts, I love Sprite!  I regularly find that it is best-performance actor for many operations, and that I get better frame rates than if I use chopper, chop pixels, scaler, etc.  I also find them very helpful for any situations where I am looking for a very easy way to respect the actual pixel dimensions of content that is of a different size than the stage.
                      1 Reply Last reply Reply Quote 0
                      • mark
                        mark last edited by

                        Well, the thing about the Sprite actor is that it is reducing the resolution to whatever setting you have as the Default Resolution in the Video tab of the Isadora Preferences. Your performance boost might be because the resolution is being reduced. Try hovering the cursor over the link going into the 'video' input of the 3D Quad Distort actor. What resolution does the it report? It might not be what you expect.

                        Best Wishes,
                        Mark

                        Media Artist & Creator of Isadora
                        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                        1 Reply Last reply Reply Quote 0
                        • DusX
                          DusX Tech Staff last edited by

                          On the topic of Chopper.. I am working on a Halloween patch (live, interactive witchboard) that is using chopper and sprite at its core.
                          I tried to use Chopper Fast, but it would not update the output regularly with my changing parameters, while Chopper outputs as expected.
                          I tried a few things with the video in feed (its an image) to try to trick it into updating but without luck.

                          Troikatronix Technical Support

                          • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
                          • My Add-ons: https://troikatronix.com/add-ons/?u=dusx
                          • Profession Services: https://support.troikatronix.com/support/solutions/articles/13000109444-professional-services

                          Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

                          1 Reply Last reply Reply Quote 0
                          • dbengali
                            dbengali last edited by

                            Hi, on the reduced resolution question, that is a good point.  

                            For that multiprojector setup, I have the default resolution set to be equal to the physical projector resolution (in that example, 1024x768, which is the resolution reported for the video being output from the sprite actor.)
                            The portion of the larger content file being sent to each projector is less than or equal to those pixel dimensions, so the output is pixel-for-pixel, with the sprite conveniently just not displaying the pixels that spill past the raster of the projector it is connected to.   Left-right translations on the sprite pan the content to the portion of it that want to be seen on each projector, acting as a de facto crop.
                            best,
                            -David
                            1 Reply Last reply Reply Quote 0
                            • dbengali
                              dbengali last edited by

                              I think I failed to hit "post" a while back and am only now catching up :)

                              In this case, the resolution is equal to the resolution of the projectors, as I set Default Resolution to be that value (for that show it was 1024x768)
                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post