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    Can Isadora do photoshop-style "Nearest Neighbor" interpolation?

    Troubleshooting and Bug Reports
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    • A
      alexkillingtime last edited by

      In photoshop I could open, for example, a nintendo sized image of mario, only a few pixels high. I can then scale this up to any huge size using 'nearest neighbor' interpolation, and instead of blurring the edges it keeps the pixels completely square as if it was vector art.

      Is this possible in isadora?
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      • mark
        mark last edited by

        Unfortunately all of the scaling methods use bilinear interpolation. There isn't an option for this type of scaling I'm afraid.

        Best Wishes,
        Mark

        Media Artist & Creator of Isadora
        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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        • DusX
          DusX Tech Staff last edited by

          You might be able to get close, by adding a Dither effect onto the scaled image.

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          • A
            alexkillingtime last edited by

            Maybe there's a QTZ solution? I use core.

            My theory is that I can run a ton of tiny 50 pixel wide layers, mixed all together and then project that in HD.
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            • A
              alexkillingtime last edited by

              I figured it out! I just made a QTZ file with a 'core image filter' where you can set the image filtering to 'nearest'.

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              • FFD8
                FFD8 last edited by

                Just started sketching and ran into the same issue while trying to create some visual feedback... it would be great to be able to select a scaling method for normal 'video' actors as well as 'image' actors via the preferences or the projector actor? I need to try this QTZ solution that is maybe the cheap fix.. but for pixel obsessed, it would be fantastic!

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