Midi controllers and Isadora control panels
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@Mark
How much overhead is there?
I have used them rather heavily in my SYST3M mixer (http://www.dusxproductions.com/blog/alpha-release/) as a method of making user linkable (via the control panel) modules. In SYST3M I might have as many as 30 broadcast and listen pairs active at one time (if I am running DMX and video together).
What type of overhead/delay might this cause?
I ask because I am reworking the framework in hopes of having it ready for the next Isadora release. -
Dear Mark, i really wonder why you say it is "overhead", and my undersanding of english is not good enough to see what you mean.... I never had problems with this way to do... Maybe it´s because i use Broadcast/listen just for the controller's links, with simple and discrete data flow...
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Fypy, How many Broadcast/Listen pairs are you working with?
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jtsteph, about 10 Broadcasters and 20 receivers. Not that mutch... Mark, for me as a french guy in the music business, "overhead" is the way you put microphones above a drummer, or a group of violins, to catch the ambiance ; and the litteral translation is "au-dessus", like "above" is... That is why I don't unserstand...
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@fypy Mark will mean some extra processing/CPU I think. How much I am not so sure.
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Dear All,
10 or 20 is no problem. It's when you have 100s that it might start to have an impact.Best Wishes,Mark -
Mark, Are they processed if they are unpaired? For example, if I layout 100 senders but only use 10 receivers will all of the senders still be processed?
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Hi everybody I was reading the entire discussion, and noticed that we are all using some "tricks" to distribute, or organise, or dispatch signals or datas in our patches. Mark uses user actors builted with one user input connected with one user output, and that's all, to act like a node, Mathew uses router actor with only one output, and it seems as strange as a switch on a single rail, I often use broadcast/listen on same pages, or use delay triggers with 0 seconds delay (look strange, uh ?) Like Mathew and Justin said, I think there is a missing actor... I imagine it like a "Patch" Actor, like in studios, with virtual and "wireless" invisible cables, let start with 128 (!...). On the left, a choice of the number of the inputs (from 0 to 128), and the numerical value of each, and the same for the outputs. No needs to have labels, we can use Comments on the side. And every input using "match property" function. What do you think of it ? fypy
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"Patchbay" actor could be the proper name...
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Dear Jsteph,
RE this question "Mark, Are they processed if they are unpaired? For example, if I layout 100 senders but only use 10 receivers will all of the senders still be processed?" -- the answer is no. And actually, there is no penalty incurred if no Listener actors are actively sending. It's only when a value is passed into the Listener that it, and it's accompanying receiver(s), do any work.Best Wishes,Mark -
Thanks, Mark. This is perfect for my use. I have lots of buttons on my controllers - some of them better for certain purposes - but I find I use maybe a dozen per scene, if that many. This will let me wire up the whole controller and then simply use what I need without incurring additional processing.
Thanks again for your input. I will post up my mapping when it's done!
Best,
- Justin
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Hi All,
I have finished my Midi Map for the Berhinger CMD MM-1 and CMD LC-1. I've played with it a bunch but it has not been thoroughly tested.
I thought I would share it here in hopes that someone will find it useful and also to see if anyone had any feedback for me. I not 100% that I am implementing the toggling for the buttons correctly.
All the best.