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    Nice interactive wave displacement

    How To... ?
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    • eight
      eight last edited by

      I need to nicely displace the image on the screen as the actor passes by without using any tracking (triggered by hand). There is a Displace actor that can in principle do that, but it requires a lot of fiddling with the displace source, and if the conditions change, the displacement video source has to be readjusted (re-rendered) -- not very practical in the rehearsal room. Are there any better approaches, something along procedural displace source, that I could easily tune -- the direction, intensity, dynamics of the wave displacement?

      OS X, IsadoraCore
      Thanks.
      --8

      Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
      Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
      Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
      MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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      • eight
        eight last edited by

        Looking at the QC Mesh wave actor -– by the name of it one would think it may be relevant to procedurally producing a wave distortion source for the Displace actor. However, changing its input values does not produce any effect, except the amplitude: all I am seeing is a nice 3d ball.

        Does anybody know how to use QC Wave Mesh?
        Thanks.
        --8

        Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
        Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
        Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
        MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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