@mark_m said:
but how do you do this?
! Quick Answer: Use the Background Color actor to create a 'canvas' that will fit all your stages in one.
Here is an example file create in Isadora 3.2.6
It requires for 1920 by 1080 video files as sources. (you can swap in any 4 sources of the same size).
NOTE: I use a Shapes actor to generate some 'sprite' and animation in this example, but if you wanted to animate an Image or Video (picture player or movie player) across the large canvas, I would replace the MultiMix (and shapes) with the Player (movie or picture) and another Matte++, again with 'scale FG' set to off. In that state it works amazingly as a compositor/animator of 'sprites'.
@bonemap said:
There is Orbbec SDK Mac OS version supports Astra Mini pro on Mac, but Isadora does not support this SDK yet.
This would require an Orbbec specific actor, which is something we will consider (I had started work on this, but the SDK was under heavy development and body tracking was removed). As it stands an Orbbec only actor wouldn't include body tracking.
We are actively investigating the ML options for body tracking, however, this domain is changing quickly and we hope to settle on a solid solution.
@andielloyd said:
I just can't view them on the scene navigator
What you've run into is a known issue. It’s not actually a Scene limit, it's a horizontal pixel limit that we've logged but which we have not yet been able to prioritize fixing.
Workaround: If you shrink the horizontal size of your Scenes in the Scene List to the minimum you'll be able to see more. After that, you can use the Scene Select Control in the Control Panel to see the names of your Scenes and navigate by clicking as you would have with the Scene List. You can adjust the horizontal size of a Scene in the Scene list by holding the Cmd key and hovering your mouse over the righthand edge of the Scene in the Scene List, then left-clicking, holding, and dragging.
Haven't fully gone through your description, but would a virtual stage be helpfull?
Virtual Stage having the canvas of all other stages. All content/animations sent to this virtual stage.
'get stage image' -> chopper actor splitting to separate stages. (Maybe keeping this in a single background active scene)
I don't know nothing about this issue, but maybe you can avoid it by doing 'sub cues' in the scenes.
It depends on what you need to do, and probably needs some more programming. but it might be possible to do multiple certain triggers in a single scene.
To simplify the execution of those 'sub' cues, you can use the 'cue list editor', which as well can provide needed cue infomations for the upcoming cues.
This example patch and this tutorial video might help to get into it.
One advice from me, as it confused me at the beginning: Each Scene contains it's own cue list and doesn't contain the cues of the other scenes. But if you copy paste scenes, the containing List will be copied to, which in the beginning tricks you into thinking the list might be global.
Hey @bonemap,
Thank you for bringing this to our attention. Will bring it up internally, sadly I think this will require some development work to make them compatible.
- Juriaan
All is not lost—the Orbbec camera sensor functions in the current Mac release of TouchDesigner software for Depth, RGB, and Point Cloud. Unfortunately, friends bought the Orbbec camera sensor on my recommendation for use with an Isadora and OpenNi-based component of a touring project. I will offer them my older Orbbec camera sensor so we can complete their project.
Besides the embarrassment of recommending a device that is no longer viable for use with Isadora. I will have to pay closer attention. At least I now know the state of play with this.
Best wishes
Russell
@bonemap
...so you bought a Mini Pro Brick? or do you have other ways of using it?