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    • W

      [ANSWERED] Tracking down the reason for glitch . . .
      Troubleshooting and Bug Reports • glitch 3d player image texture crossfade • • WJMackwood 0

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      bonemap

      @wjmackwood-0

      testing-models-for-izzy-solved.zip

      Hello William,

      Place an instance of the 3d Player with the corresponding stage, model and texture map assignment in the scene you are cross fading from. This will effectively preload the texture and avoid the glitch. The 3D Player content is hidden in the initial scene but still loaded. It works in the modified patch attached because the 3D Player is assigned to a virtual stage that is not active until the scene cross fade is initiated.

      You can alternatively, program the cross fade in the same scene - this will also avoid the glitch.

      Best Wishes,

      Russell

    • bonemap

      Burning spooky cartoon trees with flying embers
      How To... ? • 3d particles 3d player data array point cloud • • bonemap

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      liminal_andy

      @armando It was rather absurd but this was a test I did (just the mouth, added eyes and other markers later to make it more "natural" as well as some basic pose estimation):

    • mark

      [PATCH] 3D Game Style Navigation using 3D Player and 3D Stage Orientation
      How To... ? • 3d camera 3d navigation 3d player • • mark

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      mark

      @dusx said:

      I might suggest this would be a good demo to add to the Plugins page.

      Done

      See 3D Game Style Navigation Patch on the Isadora Plugins page.

      Best Wishes,
      Mark

    • C

      [SOLVED] 3d object center/origin
      How To... ? • 3d player 3d object • • chronopsis

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      DusX

      @chronopsis

      Great, I am glad you found a solution.

    • bonemap

      Sharing a demo patch 'Getting' and 'Parsing' data from API URL's
      Interfacing • 3d player data array get url text javascript json parser • • bonemap

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      Hi,

      In the lockdown, I set myself a challenge to gain some understanding of using data sources available online to create a 'data-driven' Isadora patch. There is a lot of online data available; some are 'open access' and some require an access key or subscription. I have put together a demonstration patch that uses data from multiple open access (non-subscription) sources. They are The World Bank and VirusTracker. [EDIT] VirusTracker API appears to be no longer functional, therefore COVID-19 data is no longer updating in the patch download.

      In creating the demo patch, I have learnt how to use the Text Formatter module to modify the request URL that gets sent to an API data source. It allows for data with different content to be updated based on dynamically changing identifiers in the request URL. For example, comparative information about a specific country requested through a 'country code' of only two characters. The VirusTracker API returns data about individual countries and the statistics associated with the current COVID19 pandemic. The virus data is updated daily. A date format identifies requested statistics from a specific day within the pandemic period. Combining the country code and the date format dynamically in a request URL patched to the Get URL Text modules returns statistics that are then available for display in the Isadora Stage. By automating the construction of the URL that identifies the dataset requested from the API, the data on the Isadora stage transforms into a dynamic representation of changing datasets.

      The success of this learning development is due to the release of new Beta tools made available by @mark and the wisdom of the Guru sessions. The 'JSON Parser Beta', and the three.js 'JS Convert Rotations' module have taken a lot of the pain out of doing this kind of work. "Tip of the hat" to Mark, using one of his expressions of gratitude.

      Kind Regards

      Russell

    • mark

      Guru Session #5: Using 3D in Isadora (April 1st, 2020 - 6pm CET)
      Events • guru-sessions training tutorials 3d particles 3d player • • mark

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      bonemap

      @tomthebom said:

      roughness, reflection or transparency

       There is no bump map in Isadora, there is no reflections either. You can texture with alpha channel transparency.

      Here is a demo patch I created that forces an alpha transparency onto a movie file. The movie files works for MacOS 10.15.

      Kind Regards

      Russell

      3D Alpha texture-demo.zip

    • bonemap

      [LOGGED] Incremental update to 3D actors - Isadora feature request
      Feature Requests • 3d player 3d textures 3d file formats • • bonemap

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      Hi,

      It would be great to see an incremental update or refresh of the 3D space and modules in Isadora. 

      Some of the attributes screaming for an update and top of my list are: 

      1/a depth map feature

      2/expanded file format compatibility

      3/update to z index, back face and layering attributes

      Best Wishes

      Russell

    • bonemap

      particle playground patch
      How To... ? • 3d player 3d particles data array control panel • • bonemap

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      D

      Yes, I would be happy to give you feedback.

      Don Ritter

      http://www.aesthetic-machinery...