• Products
    • Isadora
    • Get It
    • ADD-ONS
    • IzzyCast
    • Get It
  • Forum
  • Help
  • Werkstatt
  • Newsletter
  • Impressum
  • Dsgvo
  • Press
  • Isadora
  • Get It
  • ADD-ONS
  • IzzyCast
  • Get It
  • Press
  • Dsgvo
  • Impressum

Navigation

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Tags

    3d quad: Increase intensity using multiple copies. Why not the intensity of one instance?

    How To... ?
    6
    10
    3504
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • eight
      eight last edited by

      I found that I could double/triple etc the output light intensity of the 3d Quad Distort actor, if I simply connect multiple copies of this actor to the same video input. Why I cannot achieve the same result by increasing the intensity over 100 % in a single instance of this actor? What is the meaning of 100 % intensity in 3d Quad Distort actor?

      Thanks.
      --8

      Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
      Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
      Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
      MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

      1 Reply Last reply Reply Quote 0
      • Skulpture
        Skulpture Izzy Guru last edited by

        I can only assume this a fluke. Its bad practice to send more than one source into a single input (unless you have toggles, routers, etc before the feeds)

        Technically the actor will get confused and glitch and not know which feed to accept; the top line normally takes priority I find. 

        Graham Thorne | www.grahamthorne.co.uk
        RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
        RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
        RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

        1 Reply Last reply Reply Quote 0
        • Michel
          Michel Izzy Guru last edited by

          @eight
          Well I don't know why the 3D Quad Distort actor is limited to 100% regarding brightness, I am sure there is a reason. But you can get the same result with one 3D Quad Distort and a Contrast adjust actor (where "in max" is set to 33) as if you use three 3D Quad Distort actors.

          Best
          Michel

          Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

          1 Reply Last reply Reply Quote 0
          • mark
            mark last edited by

            Dear All,

            Well, the OpenGL color modulation values only range from 0.0 to 1.0 -- you can't actually use, for instance, 2.0\. So that's the simple reason it's not there.
            Best Wishes,
            Mark

            Media Artist & Creator of Isadora
            Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

            1 Reply Last reply Reply Quote 0
            • eight
              eight last edited by

              Hi Michel,
              Yes Contrast adjust seems to do the trick. 

              Hi Mark,

              The question, however, still remains how is it possible to fool opengl into lighting the same pixel with double intensity by drawing to the same pixel twice.
              Thanks.
              --8

              Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
              Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
              Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
              MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

              1 Reply Last reply Reply Quote 0
              • mark
                mark last edited by

                Dear Eight,

                Well, one way is to do the the way you're doing it: use two actors. The other way would be to repetitively draw the image in the plugin. But the best way (fastest) would be to write an OpenGL shader to do it. But that's not on my dance card at the moment, as I'm working on other important improvements. I'll consider it once I get through the next release.
                Best Wishes,
                Mark

                Media Artist & Creator of Isadora
                Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                1 Reply Last reply Reply Quote 0
                • CitizenJoe
                  CitizenJoe last edited by

                  @Mark,

                  So, duplicating projectors is a trick I use a lot when faced with content that needs more oomph. 
                  Which has system less overhead - duplicating projectors or using the contrast actor?

                  As an aside, I'd love to do this sort of thing with an actor that replicates the Shadow-Highlight functions in Premiere and Photoshop!

                  Thanks,
                  Hugh

                  Hugh in Winnipeg - All test machines, Win10/11 Pro, 64 bit, OS SSD and separate data SSD.
                  Dell 7560, i9 11950H, 64 gigs, NVIDIA RTX A4000 w/8 GB GDDR6

                  1 Reply Last reply Reply Quote 0
                  • Michel
                    Michel Izzy Guru last edited by

                    @CitizenJoe

                    If I make the Test I have following results.

                    1. Movie Player - Projector
                    cycles: 130     VPO: 35    FPS: 25

                    2. Movie Player - contrast adjust (in max 33) - Projector
                    cycles: 100     VPO: 73    FPS: 24.5

                    3. Movie Player - 3x Projector
                    cycles: 130     VPO: 38    FPS: 25

                    4. CI Movie Player - 3x CI Projector
                    cycles: 160     VPO: 11    FPS: 25

                    So copying the projector is the better solution, CI or none CI actors.

                    Best
                    Michel

                    Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

                    1 Reply Last reply Reply Quote 0
                    • flick
                      flick last edited by

                      Hey,

                      I use the double or triple projectors all the time.  Was a bit tricky in this last show because I was spacing a dance piece with a lighting designer, and everyone had to wait while I tripled the projector adjustments...  i.e. adjust image placement on stage, then triple the projector and link to the video stream, wave generators to intensities etc so the crew could see how it looked live.  Or for fun I could vary it by adjusting the position on each projector.

                      Not that big a deal, a few seconds each time.  But I felt it was a great way to introduce user error!

                      I just tried a custom actor to see if it would be easier (sample project attached).  Three projectors inside a user actor, nothing fancy except tripling the projection.

                      Spin, for instance wouldn't be tripled but just matched on the three projectors.  Intensity is the only cumulative input for projectors, as long as you are additive mode.

                      827b74-triprojector.zip

                      www.flickharrison.com

                      1 Reply Last reply Reply Quote 0
                      • flick
                        flick last edited by

                        PS that previous post has a triple projector user actor I created.  Let me know if I did it right... never shared an actor on here before.

                        www.flickharrison.com

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post