Performances using 3 stages left/mid/right third.
Hi,I have these performances on a pc running win7I have a performance issue that is a bit strange.When using a triplehead2go, it's great to setup three stages in prefs and to use the left/mid/right third function.But there is a huge difference between performances like this and performances using only one wide stage.I have a simple test patch:movie player ( movie 1080@25fps )3 pixel choppers3 projectorsThe performance is 48 fps if I have only one wide stageThe performance is 20 fps if I have 3 stagesThis avoided me to use the left/mid/third function and to use only one wide stage, covering 3 beamers.And this makes patching a bit more complicated on some points ( mostly stage/projector settings on tour )linked are 2 screenshotsbug report postedThanxMehdi
I am preparing for a December performance using three projectors and the th2go. I have used three movie players running different movie files linked to three projectors in the left/mid/third pref setting. The performance is 30fps. The Chop Pixels actors must be using a lot of cpu capacity.Bill
How does performance compare with three movie players and three projectors that are either going to separate stages or separate thirds of one wide stage?
Hi,I think the pixel chopper is not a problem. I use it a lot with high resolutions ( 3072x768 ) and I have no problems.I did a second test:setup one:1 stage, 1 movie, 3 pixel choppers, 3 projectorsresult: 49 fpssetup 2:3 stages, 3 projectors / no pixel chopperresult: 23 fpsI think there is really a performance problem under windows with this ( left/mid/third ) function.BestMehdi
Dear Mehdi,What's happening under the hood is that I am changing the OpenGL "viewport" -- once for left, once for mid, once for right. I am surprised if there is a performance penalty for this, but I'm sure what you are reporting is accurate. I will check into it once I solve more urgent problems (i.e., a complete freeze up) in 1.3.0f25.Best WIshes,Mark