Performances using 3 stages left/mid/right third.
-
Hi,
I have these performances on a pc running win7I have a performance issue that is a bit strange.When using a triplehead2go, it's great to setup three stages in prefs and to use the left/mid/right third function.But there is a huge difference between performances like this and performances using only one wide stage.I have a simple test patch:movie player ( movie 1080@25fps )3 pixel choppers3 projectorsThe performance is 48 fps if I have only one wide stageThe performance is 20 fps if I have 3 stagesThis avoided me to use the left/mid/third function and to use only one wide stage, covering 3 beamers.And this makes patching a bit more complicated on some points ( mostly stage/projector settings on tour )linked are 2 screenshotsbug report postedThanxMehdi -
I am preparing for a December performance using three projectors and the th2go. I have used three movie players running different movie files linked to three projectors in the left/mid/third pref setting. The performance is 30fps. The Chop Pixels actors must be using a lot of cpu capacity.
Bill -
How does performance compare with three movie players and three projectors that are either going to separate stages or separate thirds of one wide stage?
-
Hi,
I think the pixel chopper is not a problem. I use it a lot with high resolutions ( 3072x768 ) and I have no problems.I did a second test:setup one:1 stage, 1 movie, 3 pixel choppers, 3 projectorsresult: 49 fpssetup 2:3 stages, 3 projectors / no pixel chopperresult: 23 fpsI think there is really a performance problem under windows with this ( left/mid/third ) function.BestMehdi -
Dear Mehdi,
What's happening under the hood is that I am changing the OpenGL "viewport" -- once for left, once for mid, once for right. I am surprised if there is a performance penalty for this, but I'm sure what you are reporting is accurate. I will check into it once I solve more urgent problems (i.e., a complete freeze up) in 1.3.0f25.Best WIshes,Mark