3D fluids using Isadora
Fred last edited by
Due to the amount of control and power needed to generate these kinds of simulations, no node based software will let you do this. You will have to code the stuff yourself. 3d fluid is particularly hard, 2d fluid is ok, and depending on what you need you may get away with it. Memo Akten has coded a very widely used fluid library that is running in processing, openframeworks and cinder.Some info is herehttp://memo.tv/archive/msafluid_for_processing_v1_33D fluid or realistic water simulation generally requires programming image kernels or some equivalent for your platform. Some basic info is herehttp://http.developer.nvidia.com/GPUGems3/gpugems3_ch30.html
I would like to thank you very much for your answer and for these usefull links. I will read carrefully the content of the second link and come back with some other questions.