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Vuo New Pricing


  • Tech Staff

    FYI I've bought a license out of curiosity. :)


  • Tech Staff

    For a fee they will translate your existing quartz composer patch to vuo. I think it's a great successor for quartz composer.

    Best
    Michel


  • Tech Staff

    Well Graham and me bought it together, a special offer at the min $49 for a basic license and a free license for a friend.

    Looking forward playing with it.

    Best
    Michel



  • I bought it at the weekend and so far I'm liking what I'm seeing. I'd be interested in what you all think.

    I'm late to the whole interactive video game so I haven't learnt Quartz Comp beyond a basic level so I thought in for a penny in for a pound and I'll start learning Vuo instead. I did look at Max but I thought that was a whole bigger ball game that I wouldn't use so when you said you use Max @Skulpture I thought I might've made the wrong choice.
    Anyway Vuo seems like it'll add the processing/generative graphics to a project I'm developing on along with VDMX and Isadora.
    Cheers

  • Tech Staff

    I guess I was taught Max so I have a decent head start with it, but I have not used it in 4/5 years so all the interface has changed since with many new modules i'm sure.

    Ive had a 'tinker' with VUO in demo mode and get it but its not as fluid as good old isadora! isadora is always going to be my number 1 tool to be honest so i'm openly bias. ;)
    But VUO is nice I will keep exploring. 
    I have VDMX aslo btw :)


  • :) Anyone want to buy it with me, and share the cost as per their special offer?

    @Unfenswinger  thanks for the info.


  • Tech Staff

    @primaldivine interested


  • Tech Staff

    @primaldivine sent an email


  • Tech Staff

    I have been waiting on any news about a first cross platform version.



  • I quickly looked at it, and although I liked what I saw, I was disappointed not to see an explicit timeline feature. Is time control embedded into the VUO graph itself? Without explicit time control running the patch seem to be cumbersome, especially for untrained video technicians.

    Another thing: The docs say I would have to compile vuo patch into a stand alone app. Is this a requirement, or can I run the patch without compilation –– if so, what are the drawbacks -- lower FPS?
    Has anybody used their SDK, programmed custom glsl shaders –– this seemed a possibility.
    Has anybody tried to use VUO as a custom actor (via syphon or otherwise) with Isadora?
    I would also buy it with a "friend". Please PM me if you are interested in sharing costs.
    --8


  • @8

    Time control is available in Vuo with nodes like FirePeriodically and MeasureTime. If you want timeline control then maybe look at Vezer or Millumin. I use Vezer to sync and control Apps with OSC. Edit: The 1.1 update will feature, 
    • Node for firing events at certain scheduled times
    You don't have to compile the only difference I've noticed is that Apps start immediately and running compositions take 1-2 seconds to start. I've not seen any performance difference in the limited tests I've done in fact the performance looks pretty good I moved 600 high poly 3d spheres around at 60 fps.
    There is a node called Make Image with Shadertoy for programming custom GLSL shaders. The SDK also contains the ability. For non programmers like me ISF shaders are on the roadmap which will be good.
    So far I have not piped anything into Isadora from Vuo but it definitely supports Syphon so it shouldn't be an issue.
    Hope that helps.