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    Perspective adjustment with izzy map?

    How To... ?
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    • dbengali
      dbengali last edited by

      Hi, I am wondering the correct way to do perspective adjustment in combination with IzzyMap (both with CPU and GPU actors, not just with GPU)

      In the past, I used 3d quad distort, but I think you can't apply IzzyMap to it?
      The classic projector actor has left-right perspective adjustment, but as far as I can find no vertical perspective adjust.
      thanks!
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      • Maximortal
        Maximortal last edited by

        use only projector (the one with eye) then double click on it and you can move all 4 corners

        read this tutorial
         http://troikatronix.com/support/kb/projection-mapping-in-isadora/

        Iro Suraci | Win 10 - Ryzen 3600 - 32GB - nVidia gtx 960 4gb / Win 10 - i5 4210U - 8 GB - R5 M230 | Isadora 3.0.7| Located in Brescia, Italy

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        • dbengali
          dbengali last edited by

          Thanks @Maximortal, but unfortunately corner pinning alone does not adjust perspective. I mean specifically the situation where when a surface is angled with respect to a beamer, lines should appear closer together when they are farther away (like telephone poles when you look down the street). Corner pinning only accounts for making the lines shorter as they get farther away, but the horizontal perspective adjust in classic projector and the x and y rotate in quad distort handle this other aspect of perspective, which is what I need for an accurate mapping.

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          • Maximortal
            Maximortal last edited by

            Sorry but I don't get the point. In my mind if I can distort 4 corner point freely I can emulate every perspective distortion. In fact a square became a trapezoid and with corner pin you can create every possible trapezoid from the square.

            try to use the user actor atached, it create a calibration grid, if you move corners you can see line fare from you that are closer each other.
            by the way there is also stage settings in output-stage setup

            4d048c-grid.iua

            Iro Suraci | Win 10 - Ryzen 3600 - 32GB - nVidia gtx 960 4gb / Win 10 - i5 4210U - 8 GB - R5 M230 | Isadora 3.0.7| Located in Brescia, Italy

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            • jhoepffner
              jhoepffner last edited by

              Hello,

              @ dbengali
              Your are right, corner pinning doesn't change perspective. You can do it using the Hidden 3D fonction in the projector. Double Click on the eyes, then clicking on "3D enable", "rotate x", "rotate y" and "rotate z".
              After that you have the same movement like in 3D quad distort, with right perspective.
              @ Maximortal
              No mapping is not good perspectively, try to project a circle on a non perpendicular screen with mapping, you will see that the circle is no more a circle. 3D movement is right in that but not very precise. Personally I use Unity 3D to do that, precise and reliable but that's another story!
              Jacques

              Jacques Hoepffner http://hoepffner.info
              GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
              MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
              MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
              MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

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              • dbini
                dbini last edited by

                nice on Jacques - i like the sound of the secret functions

                John Collingswood
                taikabox.com
                2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                plus an old iMac and assorted Mac Minis for installations

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                • dbengali
                  dbengali last edited by

                  Thanks @jhoepffner!  Just what I was looking for

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