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    Approaching orbit

    How To... ?
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    • grimvisions
      grimvisions last edited by

      Hi all,

      I was wondering how some of you would approach a shape orbiting another.

      I've explored using wave generators so far and have made some...progress.

      Open re-entering the scene the orbit resumes a diagonal back and forth trajectory. If i reset the wave generator moving either axis this resumes a sort of orbit motion, however I have no actual control over it's path.
      Any advice would be greatly appreciated. :)

      Cheers
      Ed

      Push the envelope, watch it bend.

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      • Michel
        Michel Izzy Guru last edited by

        @grimvisions

        Could you share the patch you have, so we do understand a bit better what you want and what you already have?

        Best Michel

        Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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        • grimvisions
          grimvisions last edited by

          Sure Michel, thanks for your response.

          I'm working with isi 1 still. Upgrade is a Christmas treat, so have included a print screen.

          The trigger's on the stage background are a clear way of watching the path...thought it would help.

          Cheers
          Ed
          f2fafd-screen-shot-2015-11-23-at-19.28.36.png 5afa94-orbit-tests.izz 3fc306-orbit-tests.izz

          Push the envelope, watch it bend.

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          • LPmode
            LPmode Beta Silver last edited by

            you need to adjust the phase on one of the wave generators. set it to 25 will create circle path. 75 will reverse the direction

            M1 Max 32GB + ThinkPad P72 64GB Quadro P5200 W10. liviu.stoptime.live

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            • grimvisions
              grimvisions last edited by

              Thanks @LPmode

              Ed

              Push the envelope, watch it bend.

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              • DusX
                DusX Tech Staff last edited by

                I will post a JS solution shortly. 

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                • DusX
                  DusX Tech Staff last edited by

                  I forgot how to format code here in the forum..

                  so I added a page to my blog. http://www.dusxproductions.com/blog/javascript-based-orbits-in-isadora/
                  hope that helps  !! (**sorry**.. only just now noticed you have Isadora 1, this JS solution of for Isadora v2 )

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                  • grimvisions
                    grimvisions last edited by

                    Hey DusX,

                    Thanks for such a brilliant mini tutorial.

                    I'll be upgrading to Isi 2 in December. (Can't wait)

                    I'm really keen to try some java script so will definitely give this a try.
                    Cheers
                    Ed

                    Push the envelope, watch it bend.

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                    • DusX
                      DusX Tech Staff last edited by

                      The math in the Javascript is pretty straightforward.. it would be pretty easy to build it using standard Isadora actors (math etc..)

                      It would probably run much faster since the native actors run as C++

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