assurance-tunnel
assurance-tunnel
assurance-tunnel
assurance-tunnel

Is it possible to trigger/toggle on/off a normal scene from within an "Active scene"?



  • Hi all, I'm working on a new installation for my upcoming show on  January 12th.
    The public blows on a Conch Shell and activates a 3D particles dancing animation.
    I've loaded the particle scene as an active scene and was able to trigger a different number
    each time a new scene is called. For exemple 11, 23, 36 are all numbers of images used for particle generation.
    And each one is called from a different scene.
    I've used the Broadcast/Listener actors... I'm not sure this is the best way but it works.

    Now I haven't yet understood how to toggle on/off an auto Fade actor from a 0 or 1 value sent from the active scene
    to another scene. When entering this scene the listener value doesn't change and I haven't figured out what type of
    triggering is needed to update this value in every other scene than the active scene.
    In the active scene I used 2 comparator actors that output 0 when there's no one or 1 when someone blows.

    I'm not sure if it makes any sens or if my explinations are clear.
    Thank you for your help.


  • Tech Staff

    @David

    Use the new "set global values" and "get global values" actors, the scenes don't have to be active to pass the values with these actors.

    Best Michel



  • Hi @Michel, thank you I'll give it a try.
    Awesome!


Log in to reply
 

Looks like your connection to TroikaTronix Community Forum was lost, please wait while we try to reconnect.