Is it possible to trigger/toggle on/off a normal scene from within an "Active scene"?
Hi all, I'm working on a new installation for my upcoming show on January 12th.
The public blows on a Conch Shell and activates a 3D particles dancing animation.
I've loaded the particle scene as an active scene and was able to trigger a different number
each time a new scene is called. For exemple 11, 23, 36 are all numbers of images used for particle generation.
And each one is called from a different scene.
I've used the Broadcast/Listener actors... I'm not sure this is the best way but it works.
Now I haven't yet understood how to toggle on/off an auto Fade actor from a 0 or 1 value sent from the active scene
to another scene. When entering this scene the listener value doesn't change and I haven't figured out what type of
triggering is needed to update this value in every other scene than the active scene.
In the active scene I used 2 comparator actors that output 0 when there's no one or 1 when someone blows.
I'm not sure if it makes any sens or if my explinations are clear.
Thank you for your help.
Use the new "set global values" and "get global values" actors, the scenes don't have to be active to pass the values with these actors.
Hi @Michel, thank you I'll give it a try.