Is it possible to trigger/toggle on/off a normal scene from within an "Active scene"?
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Hi all, I'm working on a new installation for my upcoming show on January 12th.
The public blows on a Conch Shell and activates a 3D particles dancing animation.
I've loaded the particle scene as an active scene and was able to trigger a different number
each time a new scene is called. For exemple 11, 23, 36 are all numbers of images used for particle generation.
And each one is called from a different scene.
I've used the Broadcast/Listener actors... I'm not sure this is the best way but it works.Now I haven't yet understood how to toggle on/off an auto Fade actor from a 0 or 1 value sent from the active scene
to another scene. When entering this scene the listener value doesn't change and I haven't figured out what type of
triggering is needed to update this value in every other scene than the active scene.
In the active scene I used 2 comparator actors that output 0 when there's no one or 1 when someone blows.I'm not sure if it makes any sens or if my explinations are clear.
Thank you for your help. -
Use the new "set global values" and "get global values" actors, the scenes don't have to be active to pass the values with these actors.
Best Michel
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Hi @Michel, thank you I'll give it a try.
Awesome!