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    Kinect + Isadora Tutorials Now Available

    How To... ?
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    • Marci
      Marci last edited by

      To change ghost color, in the source code, search for...

           // set Ghost color here
      ...and change the color(255,255,255) values: (R,G,B) where values can be between 0 & 255.
      Add some blur via Isadora if needed.

      rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
      Warning: autistic - may come across rather blunt and lacking in humour!

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      • DusX
        DusX Tech Staff last edited by

        @Marci What do you think would be involved in porting this over to pc?

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        • Marci
          Marci last edited by

          Errrr.... Good question. On PC iirc we're reliant on the proper MS Kinect SDK aren't we? Thought that had nuked out the opportunity to use anything but the proper XBox for Windows models which would preclude me from testing...? Will need to read up on it. I'll look into it...!

          rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
          Warning: autistic - may come across rather blunt and lacking in humour!

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          • mark
            mark last edited by

            First, I've been so busy working on Isadora v2.2 that I haven't been looking at the forum much in the last weeks. I was excited to see all the energy here among the community for this Kinect solution. Thanks to everyone for contributing, and especially @Marci for updates and setting up the GitHub.

            I wanted to note to @Marci that I tested the Windows version using a Kinect 1473\. So you definitely are not _forced_ to use Xbox for Windows models.
            For a recent workshop, I did a quick and dirty implementation of multiple skeletons. Once v2.2 is out, I'll add that to the repro so everyone can have it.
            Best Wishes,
            Mark

            Media Artist & Creator of Isadora
            Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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            • Marci
              Marci last edited by

              Ah cool - in which case I’ll look to reproduce for win. Never really bothered hooking it up to a PC as it was always simpler to get things going on OSX.

              rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
              Warning: autistic - may come across rather blunt and lacking in humour!

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              • Marci
                Marci last edited by

                Just skimmed through the windows sketch - yeah it'll be no bother to port. Will get it done this week.

                rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                Warning: autistic - may come across rather blunt and lacking in humour!

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                • bruper
                  bruper last edited by

                  Something I cannot find is the way to change the Processing sketch to start with camera in RGB mode or IR MODE.

                  I tried with no success to change it in the OSC multitrasmit of the "Isadora Skeleton Test Mac" supplied in 
                  https://github.com/PatchworkBoy/isadora-kinect-tutorial-files

                  and the Processing sketch of 9 days ago and the today one.

                  I searched in the Processing sketch if there was something I would be able to change but nope... It starts on kCameraImage_Depth = 3.

                  I would like to try the others kCameraImage.

                  Thanks for enlighten me.

                  17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                  • mark
                    mark last edited by

                    Dear @bruper,

                    Look at this part of the code:
                    // --------------------------------------------------------------------------------
                    //  CAMERA IMAGE SENT VIA SYPHON
                    // --------------------------------------------------------------------------------
                    int kCameraImage_RGB = 1;                // rgb camera image
                    int kCameraImage_IR = 2;                 // infra red camera image
                    int kCameraImage_Depth = 3;              // depth without colored bodies of tracked bodies
                    int kCameraImage_User = 4;               // depth image with colored bodies of tracked bodies
                    int kCameraImage_Ghost = 5;
                    int kCameraImageMode = kCameraImage_IR; // << Set this value to one of the kCamerImage constants above
                                                             // for purposes of switching via OSC, we need to launch with 
                                                             // EITHER kCameraImage_RGB, or kCameraImage_IR
                    You should be able to set it to kCameraImage_RGB to show the RGB channel.
                    Best,
                    Mark

                    Media Artist & Creator of Isadora
                    Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                    • bruper
                      bruper last edited by

                      @mark

                      thanks, yes how silly of me.. totally overlooked...

                      17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                      • gapworks
                        gapworks last edited by

                        @Marci thanks for the fast reply ! i will give it a try on Wednesday when i return from venice as i don´t travel with my kinect!

                        Running MBP2017 / Ventura Osx 13.6.7 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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                        • Marci
                          Marci last edited by

                          "tried with no success to change it in the OSC multitrasmit of the "Isadora Skeleton Test Mac" supplied in  https://github.com/PatchworkBoy/isadora-kinect-tutorial-filesand the Processing sketch of 9 days ago and the today one.”

                          Like I said, if you start in RGB you can’t switch to IR. If you start in IR you can’t switch to RGB. Limitation of the Kinect hardware, not Processing. Nothing anyone can do about it regardless of what software you’re working in.
                          Both can’t be activated and switched between in a Processing sketch. You must choose one to work with. You can have (IR _OR_ RGB) & Depth & User & Ghost. You can’t have IR & RGB & Depth & User & Ghost.

                          rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                          Warning: autistic - may come across rather blunt and lacking in humour!

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                          • Marci
                            Marci last edited by

                            The confusion everyone is making here is passing the camera images to Isadora full stop.

                            If you’re creating and affecting visuals in Isadora, pass OSC data to Isadora, and do everything visual in Isadora.
                            If you’re creating visual effects in processing, just use processing. Then only pass the syphon feed to Isadora to integrate that into an Isadora scene. Pass the minimal OSC data as needed to control anything additional you may want to control in Isadora, if anything at all.
                            The majority of folks dabbling in Kinect at the moment here seem to be wanting to produce visual effects that are done wholly in processing (i.e.: stuff from openprocessing.org, but substitute mouse for hand/kinect).
                            Isadora exists so people don’t have to learn code to create visuals. When using Processing, you’re just using Isadora as a camera / media player switcher / sequencer, and hardcoding all your visuals and interaction within Processing.
                            You have to abstract how you think about it. Work out what you want to achieve and WHERE to achieve it...

                            rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                            Warning: autistic - may come across rather blunt and lacking in humour!

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                            • Marci
                              Marci last edited by

                              UPDATES

                              Have brought the Windows Processing Sketch up to date with the Mac Processing Sketch. Both now identical bar the syphon / spout bits (i.e.: Windows uses Spout, Mac uses Syphon).

                              Also, both sketches now output all detected skeletons via OSC to the address:
                              /skeleton/[useridnumber]/[limbpart]
                              I’ve updated the Mac Isadora file to reflect this in the stream setup FOR THE 1st SKELETON ONLY! I can’t do the Windows Isadora file as don’t have a windows machine handy I’m afraid (if someone wants to open up the Windows Izzy file and replicate across the OSC MultiTransmit actor and comments from the Mac file, and prefix all the OSC streams in stream setup with /skeleton/1 and attach it here, I’ll add that to the gitrepo also.)
                              To receive multiple skeletons in Isadora, users will need to head to stream setup and add the channels for /skeleton/2/  thru to /skeleton/6/, and then duplicate the various Kinect Point actors and set their channels correctly (again, if anyone wants to do that and send me the files I’ll happily add them to the gitrepo).
                              https://github.com/PatchworkBoy/isadora-kinect-tutorial-files

                              rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                              Warning: autistic - may come across rather blunt and lacking in humour!

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                              • L
                                Lucmarcel last edited by

                                Marci -- when I pull the izzy file (sadora Skeleton Test Mac.izz) from github it tells me that the file can't open because it was written in a later version... I have 2.1 -- what can I do? I have a mac and just got 2.1 in Nov...

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                                • Marci
                                  Marci last edited by

                                  download the file from github again... sounds like an interrupted upload, so have just reuploaded it.

                                  rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                                  Warning: autistic - may come across rather blunt and lacking in humour!

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                                  • Marci
                                    Marci last edited by

                                    (For reference, it was written in 2.1)

                                    rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                                    Warning: autistic - may come across rather blunt and lacking in humour!

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                                    • DusX
                                      DusX Tech Staff last edited by

                                      @Marci

                                      I also have this problem with both the Mac and Windows files, and I don't understand it. I will pm you.

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                                      • Marci
                                        Marci last edited by

                                        Well I haven't touched the Windows Izzy file, just downloaded and uploaded to GitHub... the Mac file works for me, and I’ve just redownloaded it from github, and that one works for me also.

                                        Will fire it over momentarily...

                                        rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                                        Warning: autistic - may come across rather blunt and lacking in humour!

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                                        • Marci
                                          Marci last edited by

                                          files now in hands of the Izagods!

                                          rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                                          Warning: autistic - may come across rather blunt and lacking in humour!

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                                          • mc_monte
                                            mc_monte Tech Staff last edited by

                                            @Marci --

                                            Thank you so much for your AMAZING contributions to the Kinect project!

                                            [Troikatronix Technical Support Staff] Located in Toronto, Canada.
                                            Need help with Isadora? Send us a ticket [https://support.troikatronix.com/support/tickets/new
                                            Montgomery Martin -- [http://www.montycmartin.com]

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