Automatically patching dragged actors
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I think the UI, colours and other 'sexy' ideas have been on the cards for a while. BUT: I feel for Mark because he always gets isadora to a great place version wise and then something major happens to Quicktime, an OS or a new technology develops that needs support so the (arguably) smaller 'sexier' things have to sit on the back burner for a while.
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Hi @Skulpture,
The thought about colored wires is not the aesthetic look of a patch. It is to enhance the understanding of how a patch is working. By providing depth to the visual cognition of what different species of data are doing across the representation of the visual programming environment. I would not see value in it otherwise.I appreciate your sentiment and I hear you. It is also my humble opinion that the rock solid stability of the tool should always be the utmost priority.Isadora rocks at the moment! (except for a few niggling things here and there)Cheers,bonemap -
I agree. Isadora V2 is awesome, and it's only getting better.
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Sorry--went away from Isadoraland--back again with fresh info--
So I spent the morning with node editors in Nuke, Houdini, and Maya to see how they compare with Isadora. Many of their nodes do have fewer inputs than Isadora's, but there are inputs that are more commonly used than others and those are the ones that by default get hooked up (i.e. the leftmost input on a Houdini Node, the "B" pipe in a Merge node in Nuke). If this feature were to be implemented (and helpful) in Isadora, I think it would mainly apply to those where the reasonable behavior would be video in-->video out, i.e. throwing a Zoomer or Dots actor on a preexisting line between a movie player and a projector would automatically hook those inputs up, and they could easily be re-routed if this were a special case.I did come across two things that WOULD be (I think) handy in Isadora:1) (And this would work great in concert with the "automatic connection" idea above)--rather than drawing a whole new line between two actors when you need to change routing, endpoints could be "picked up and dragged" to a new input, saving a lot of mouse travel.2) It would be nice to be able to marquee or shift select multiple patch cords--if they are drawn out with elbows and a bunch of actors need to be moved, those lines can be obnoxious to have to move one at a time. It would be great if a bunch could be selected and moved at once.Just some input! -
1) (And this would work great in concert with the "automatic connection" idea above)--rather than drawing a whole new line between two actors when you need to change routing, endpoints could be "picked up and dragged" to a new input, saving a lot of mouse travel.
If I understand your properly you can do this already, either click and drag or even easier select the line and hit cmd+3 (windows ctrl+3) see attached video.Best Michel -
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What about those 'elbows'? Imagine being able to drag a patch cord from one node to another directly in one movement and then coming back to the cord to layout its path around any patching that the same cord may have crossed. Or is that also already possible? Regards bonemap
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Michel--fantastic! I must have missed it due to my lack of natural coordination. Thanks for the tip.
And regarding Bonemap's comment--in Nuke, the lines are by default straight to wherever they are going, but then if you click command or control, elbow "dots" (actual name, for once) appear at the halfway point on all the lines. If you click and drag one: presto, elbow. If not, they disappear.The nice thing about those is that the dots are essentially their own nodes, so you can drag a dot somewhere clean/organized and then actually run several connections off of it, rather than having to go back to the parent node each time. -
Hi, Shift click while patching a single cord output to multiple inputs, is another function that complements the Cmd+3 gem. Cheers bonemap