Random thoughts about... Randomness
One topic that always comes back to me while creating Isadora patches is how to deal with Randomness. Different methods produce different results. Using Wave Generator or Pulse Generator + Random. Trying broader or smaller number intervals. Converting a result to float before or after remapping its range. Etc. I would love to have conversations with people that are also interested on methods of generating random numbers, and how factors that would not seem to mind sometimes completely changes a patch ;)https://vimeo.com/173850453On a more operational level, wondering if there is a better method to create "split screen" sequences the the one I adopted on this patch (ref. print screen below). I am passing all the Video Inputs through a User Actor that Mixes pairs of related content / uses the Zoomer actor to change its size and properly positions then.!(http://www.eventualidades.net/wp-content/uploads/2016/07/MixPosition.png)PS. on those TO DO LISTS that we maybe never really DO, but I found this [very nice PDF](http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-450-principles-of-digital-communications-i-fall-2006/lecture-notes/book_7.pdf) further discussing random processes, as part of Lizhong Zheng and Robert Gallager's MIT's Open Courseware on Principles of Digital Communication.