GLSL multipass rendering
Is there any news on GLSL multipass rendering for the GLSL plugin?From the GLSL tutorial"We’ll be updating Isadora to allow multipass rendering in a future update."
Not for the upcoming release.
Same questions again :)
Any ETA if/when we'll have GLSL multipass rendering for the GLSL Actor ?
Everyone who has used a GLSL shader knows, that this feature will unlock incredible ideas for Isadora users.