GLSL multipass rendering
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Is there any news on GLSL multipass rendering for the GLSL plugin?
From the GLSL tutorial"We’ll be updating Isadora to allow multipass rendering in a future update." -
Not for the upcoming release.
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Hi,
Same questions again :)
Any ETA if/when we'll have GLSL multipass rendering for the GLSL Actor ?
Everyone who has used a GLSL shader knows, that this feature will unlock incredible ideas for Isadora users.
Regards,
S.