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    Best aspect ratio for wide building face projections

    How To... ?
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    • R
      renalien last edited by

      More of a general question. I get the feeling 16:9 is more preferred but figured I'd ask this very informative and savvy community! For this particular project the building is wider than it is tall, and will just involve one flat surface of the building. Here is a pic too!

      Thanks friends! 

      1 Reply Last reply Reply Quote 0
      • R
        renalien last edited by

        Sorry looks like the image didn't originally come through. This is my first time posting on the forum, my apologies for my luddite nature. 🐌

        Fred 1 Reply Last reply Reply Quote 0
        • Fred
          Fred @renalien last edited by

          @renalien I guess the game is trying not to waste pixels. There are some 1.9:1 2k projectors out there that may come closer to this aspect.

          http://www.fredrodrigues.net/
          https://github.com/fred-dev
          OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
          Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

          R 1 Reply Last reply Reply Quote 0
          • Maximortal
            Maximortal last edited by

            yes a cinema beamer is best option, btw your big issue will be the street signal near the door, ask for a temporary removal ;-)

            Iro Suraci | Win 10 - Ryzen 3600 - 32GB - nVidia gtx 960 4gb / Win 10 - i5 4210U - 8 GB - R5 M230 | Isadora 3.0.7| Located in Brescia, Italy

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            • R
              renalien last edited by

              Yes, had the same thought! Thank you! 🌝

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              • R
                renalien @Fred last edited by

                @Fred

                Gotcha, good to know! I think they already have the projectors they plan to use, I unfortunately wasn't given those specs. So was trying to figure out what would be the easiest and most familiar aspect ratio to work with. Thanks for the info!!

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