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    Perspective renders projection mapping.

    How To... ?
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    • Fred
      Fred last edited by

      I am setting up for a projection mapping project where all the content is made in cinema 4d against the model of the building. At the moment I am planning projection positions. I have a couple of choices and wanted to get an opinion. I can render whatever viewport I want from cinema 4d, I have two options for the projector positions, of course I prefer the on axis, but the distance is big (100m with 2x 40k lumen projectors). I can also go in closer but well off axis. I was wondering what is a better approach, to calculate the projector positions and render in C4d from that viewpoint, or to take a standard front on perspective render and warp the hell out of it with Isadora. 

      I guess the biggest risk is once on the ground, the position and lens extrinsics of the projector will not be 100% exact, but I have less warping to do with Izzy (but very little room to move if I want to move the projectors). 

      I am leaning toward the on axis long distance and minimal warping but am curious to get another opinion.

      Fred

      http://www.fredrodrigues.net/
      https://github.com/fred-dev
      OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
      Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
      Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

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      • Skulpture
        Skulpture Izzy Guru last edited by

        Personally i'd go for less warping, so keep it on the axis. Also with the long distance you should in theory be able to use more of your pixels. 40K is bright so the falloff should be minimal. (Are they laser projectors by any chance? - Just being nosy!)

        I'm sure you'd do this anyway but it may be worth rendering a front on view as a back up anyway. For any last minute unexpected surprises. 

        As you've said trying to calculate the exact position is always difficult; it is never 100%. 

        Graham Thorne | www.grahamthorne.co.uk
        RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
        RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
        RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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        • Fred
          Fred @Skulpture last edited by

          @Skulpture  no lasers

          https://www.barco.com/en/Produ...

          Of course I prefer on axis. I'd you ever do an off axis render for mapping like this?

          http://www.fredrodrigues.net/
          https://github.com/fred-dev
          OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
          Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
          Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

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          • Skulpture
            Skulpture Izzy Guru @Fred last edited by

            @Fred Ah nice!

            Barco were on tour and recently called into my place of work (Production Park). They have some awesome new laser projectors - and they are small! Anyway...

            I have been quite lucky with my projector placement i'll be honest. When its off axis I know you can have problem with focus and anti-aliasing, etc. But it obviously depends how much off axis we are talking. 

            Graham Thorne | www.grahamthorne.co.uk
            RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
            RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
            RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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