GLSL Vertex Displacment



  • Is there a way to displace vertices with the GLSL actor as is normally possible with a Vertex Shader? How do we send in some shape or mesh etc. to the shader actor? All that seems available is the rectangle the fragment shader renders to. I can move the four corner vertices of that rect at least, left and right but not in the Z plane. Is this a limit of the GLSL actor in Isadora? Would love to have full range of vertex shader in Isadora. Thanks!


Log in to reply
 

Looks like your connection to TroikaTronix Community Forum was lost, please wait while we try to reconnect.