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    body mapping, how to do

    How To... ?
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    • Maximortal
      Maximortal last edited by Jan 8, 2018, 9:16 AM

      hi folks,

      recently I saw on Italian television a show with a nice body mapping and I'm debating with a friend if it's a 2d or 3d mapping.

      I'm not sure if you can see the following link outside from italy but if you can plz tell me your opinion

      Roberto Bolle body mapping

      cheers

      Iro Suraci | Win 10 - Ryzen 3600 - 32GB - nVidia gtx 960 4gb / Win 10 - i5 4210U - 8 GB - R5 M230 | Isadora 3.0.7| Located in Brescia, Italy

      Fred mark_m 2 Replies Last reply Jan 8, 2018, 5:39 PM Reply Quote 0
      • Fred
        Fred @Maximortal last edited by Jan 8, 2018, 12:16 PM

        @maximortal It is going to be 3d, there is a model or mesh of the body that is being deformed with the movements, rotations are tight, this part is not so hard (I see the standard kinect dropouts on the body twists, it would not be there if it was not real time).  There is also some kind of input output calibration between the kinect and projector.

        Some resources

        http://artandcode.com/3d/works...

        https://github.com/elliotwoods...

        http://www.fredrodrigues.net/
        https://github.com/fred-dev
        OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
        Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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        • Maximortal
          Maximortal last edited by Jan 8, 2018, 2:59 PM

          yess, I agree. I'm supposing something like you described. About camera calibration is ages that i'm hoping that Mark introduces this feature in Isadora. At moment when I need it to bodymap someone beacause kinect has no so wide detection area I do it manually...but something automated is far better!

          Iro Suraci | Win 10 - Ryzen 3600 - 32GB - nVidia gtx 960 4gb / Win 10 - i5 4210U - 8 GB - R5 M230 | Isadora 3.0.7| Located in Brescia, Italy

          1 Reply Last reply Reply Quote 0
          • jhoepffner
            jhoepffner last edited by Jan 8, 2018, 3:44 PM

            @maximortal said:

            Roberto Bolle body mapping

             Looking at the video, it's not 3D modelling and mapping, only a mask following the body, certainly with kinect (we see sometime the image outside the body). There is no calibration or 3d mapping, when there is a lighting heart, the body spin, but not the heart… That's completely possible with Isadora with a kinect sending depth image from Processing to Isadora via Syphon. Real 3D mapping and calibration make the projection as texture really attached to the body. You can do that using blacktrax with D3, but you need the budget!

            Jacques Hoepffner http://hoepffner.info
            GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
            MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
            MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
            MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

            Fred 1 Reply Last reply Jan 9, 2018, 3:04 PM Reply Quote 0
            • mark_m
              mark_m @Maximortal last edited by mark_m Jan 8, 2018, 5:41 PM Jan 8, 2018, 5:39 PM

              @maximortal

              All the answers as to how they did it available here:
              http://senseable.mit.edu/bits/...

              Clearly this work has been going on for a long time: this video from 2011!


              Intel NUC8i7HVK Hades Canyon VR Gaming NUC, i7-8809G w/ Radeon RX Vega M GH 4GB Graphics, 32GB RAM, 2 x NVMe SSD
              Gigabyte Aero 15 OLED XD. Intel Core i7-11800H, NVidia RTX3070, 32GB RAM 2 x NVMe SSD
              PC Specialist Desktop: i9-14900K, RTX4070Ti, 64GB RAM, Win11Pro
              www.natalieinsideout.com

              mark_m 2 Replies Last reply Jan 8, 2018, 6:11 PM Reply Quote 1
              • mark_m
                mark_m @mark_m last edited by Jan 8, 2018, 5:56 PM

                Actually, this does seem to be really old stuff, as far as I can tell: MIT list it as a project from 2011:
                http://senseable.mit.edu/bits/

                There's no sign of the work on the Queen Mary University website...

                Intel NUC8i7HVK Hades Canyon VR Gaming NUC, i7-8809G w/ Radeon RX Vega M GH 4GB Graphics, 32GB RAM, 2 x NVMe SSD
                Gigabyte Aero 15 OLED XD. Intel Core i7-11800H, NVidia RTX3070, 32GB RAM 2 x NVMe SSD
                PC Specialist Desktop: i9-14900K, RTX4070Ti, 64GB RAM, Win11Pro
                www.natalieinsideout.com

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                • mark_m
                  mark_m @mark_m last edited by Jan 8, 2018, 6:11 PM

                  Here's some more of Roberto Bolle's 'interactivity' work:

                  Intel NUC8i7HVK Hades Canyon VR Gaming NUC, i7-8809G w/ Radeon RX Vega M GH 4GB Graphics, 32GB RAM, 2 x NVMe SSD
                  Gigabyte Aero 15 OLED XD. Intel Core i7-11800H, NVidia RTX3070, 32GB RAM 2 x NVMe SSD
                  PC Specialist Desktop: i9-14900K, RTX4070Ti, 64GB RAM, Win11Pro
                  www.natalieinsideout.com

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                  • Fred
                    Fred @jhoepffner last edited by Jan 9, 2018, 3:04 PM

                    @jhoepffner has backtrax changed? Last time I saw there is no skeleton tracking, just beacons, it is a modified version of an optitrack system (that does have skeleton tracking), cut down to use active beacons for a smaller marker footprint, (and a premium price tag) which each have 6dof tracking. perfect for rigid objects, not for anything flexible.

                    http://www.fredrodrigues.net/
                    https://github.com/fred-dev
                    OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                    Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                    • jhoepffner
                      jhoepffner last edited by Jan 9, 2018, 7:26 PM

                      @Fred 

                      To my knowledge backtrax have no skeleton tracking and is made for rigid body, making it perfect for 3D mapping on objects.

                      With Optitrack and the NatNet protocol, you can receive the data in Unity 3D. It could be possible for a fluent C++ programer to translate NatNet to OSC, enabling reception in Isadora or TouchDesigner. But the price of the minimum setting fo a 10x10 m stage is 150 000 $… That's not my habitual economy, unfortunately.

                      Jacques Hoepffner http://hoepffner.info
                      GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
                      MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
                      MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
                      MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

                      Juriaan 1 Reply Last reply Jan 9, 2018, 8:09 PM Reply Quote 0
                      • Juriaan
                        Juriaan Tech Staff @jhoepffner last edited by Jan 9, 2018, 8:09 PM

                        @jhoepffner

                        https://github.com/hku-ect/Nat...

                        Did someone say Nat to OSC?

                        Isadora 3.1.1, Dell XPS 17 9710, Windows 10
                        Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
                        Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

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                        • jhoepffner
                          jhoepffner last edited by Jan 9, 2018, 9:08 PM

                          @juriaan said:

                          https://github.com/hku-ect/Nat...

                           thank you for the info, I just have to find 150000$ for the hardware. Any producer interested?

                          Jacques Hoepffner http://hoepffner.info
                          GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
                          MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
                          MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
                          MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

                          Fred 1 Reply Last reply Jan 9, 2018, 11:53 PM Reply Quote 0
                          • Fred
                            Fred @jhoepffner last edited by Jan 9, 2018, 11:53 PM

                            @jhoepffner Check the optitrak forums, there are often older systems going cheap if you really want one, they are ok for smaller shows if you work with thier limitations. I toured with a larger system for a few years (after a smaller 8 camera rig) and to be honest it was amazing but a pain in the ass. You can do some amazing things, but the setup and break show after show was a bit of a nightmare.

                            http://www.fredrodrigues.net/
                            https://github.com/fred-dev
                            OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                            Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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