Perception Neuron
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Thanks Graham & Ryan. I'm not confident with programming and was hoping there would be some ways to harvest the data into Isadora. I'll look at the links you provided.
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@Chumcw Hi, just wondering if you had any luck with exploring this connection between the Perception Neuron suit and Isadora? Ta!
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I swear I've heard of people using it with Isadora.
Failing that, we have native support for the Rokoko Smartsuit Pro in a beta plugin.
Best wishes,
Woland
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@Woland said:
I swear I've heard of people using it with Isadora.
Failing that, we have native support for the Rokoko Smartsuit Pro in a beta plugin.
Best wishes,
Woland
You might have heard my students asking for it. We have three on site - Roughly two years ago we did a show using The Perception Neuron suit and we investigated it's workflow, we attempted to get the data directly into Isadora but it was not possible/We ran out of time.
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@Skulpture said:
we attempted to get the data directly into Isadora but it was not possible/We ran out of time.
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@Woland @Skulpture Thank you both for the info! I've got a Perception Neuron Pro suit on it's way out to me, I'll do some experimenting and see if I make any progress - will go down the c++ programming route when time/money permits.
And yes, will definitely keep an eye on the Rokoko SmartSuit beta plugin! That's an exciting development.
Thanks again - and please share any other advice you might have as I start my testing!
Tessa
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@Tsmall88 said:
Perception Neuron
The hardware/software uses BVH motion data through TCP/IP or UDP protocol. The documentation is quite good actually. This will help get you started:
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@Skulpture thank you!
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Hi all,
Just closing the loop on my exploration with the Perception Neuron Pro (2020 model) and Isadora 3. After experimentation in Dec '20, I was able to get real-time XYZ coordinates for each tracker on the PN Pro into Isadora as a separate OSC feed via Unity + an OSC Unity patch.
Data flow = PN Pro tracker > Perception Neuron Pro Studio (w/ Unity Integration https://neuronmocap.com/softwa...) > Unity w/ OSC patch (https://thomasfredericks.githu...) > Isadora via OSC stream.
Then used the OSC streams to move some shapes around and influence effects. More testing required to see how useful this is in a live show context, will share project details at a later date!
- Tessa
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Hello,
I've got a non pro model. I did the same route through Unity. But I'd rather not do that. A c++ would new great. If anyone has some hints for that I can test.
Thanks