Stop motion animation rig
Just wondering if anyone has created a patch in Isadora to capture stop motion animations?
i made something simple for a potential public artwork where the public would be presented with a monitor and a button (midi cc) and the results would be projected onto a large wall. the animation would build up over time as more people add their frames.
here's the first draft:
lets try a screengrab....
I have, although not a 100% Isadora based.
My solution interfaces an openframeworks background project that controls a canon dslr, captures images, builds animated gif and transfers the files via email and tcpip Post to a specified website. All images and video (gif playback) is shared to an Isadora front end via Spout. Communications between apps is handled mostly with OSC and some via a custom izzy plugin.
Isadora provides a menu UI to select a theme, video output, mapping and background selection (stop motion is taken with projected backgrounds) via a image player UI that is linked via osc to the image capture OF project.
Externally configured via Json and Xml.
This was before the new capture actors, so I had less Izzy native options to work with at the time.
ah. . Another more recent project builds a buffer of frames taken from a live feed and then plays them back at a specified frame rate.
The number of frame buffers is dependent on memory (I think I used 120 HD frames), but it was pretty easy to create. It would now be easy to add a movie capture to the output to have records saved as well.
Thanks so much for your comments and suggestions. I have built a patch that will go some of the way towards a stop motion rig that captures scale sets and puppets. However, I am a bit stuck working with the media bins. I don't see a way to work with the content of media bins or linked content in external folders. Any tips for this aspect? I have also noticed that rebuilding media bins from an external folder does not appear to sort the import via numerical order - so re-importing captured picture files for processing is problematic.
Stop Motion Patch