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    [SOLVED] - Isadora slow saving and starting with a DMX universe

    Troubleshooting and Bug Reports
    dmx enttec saving startup light board
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    • tim_f
      tim_f last edited by Woland

      Hi,


      We have been using Izzy with the SYST3M actor built by @DusX to successfully run a universe of lights (with Enttec pro MK2). We have 12 PCs, 9 LEDs and a couple of light bars, a total of 257 channels, there is a lot of actors working in the background. Everything works relatively smoothly, made a nice interface for students to use, click lights on and with a nanokorg control the channels with sliders. The only problem we are having is with Izzy starting up and saving, it takes an extremely long time. Is this to be expected? Can we speed this process up? 

      We have a desktop WIn 10 with an 17 processer (2 years old), 16 GB RAM running latest izzy software. 

      Much thanks in advance, tim

      DusX 1 Reply Last reply Reply Quote 1
      • DusX
        DusX Tech Staff @tim_f last edited by

        @tim_f

        Please submit a support ticket and I will look into it.

        Troikatronix Technical Support

        • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
        • Isadora Add-ons: https://troikatronix.com/add-ons/
        • My Add-ons: https://troikatronix.com/add-ons/?u=dusx

        Running: Win 10 64bit, i7-8750H, M.2 PCIe SSD's, 16gb DDR4-2666, nVidia GTX 1070 | located in Ontario Canada.

        tim_f 1 Reply Last reply Reply Quote 0
        • tim_f
          tim_f @DusX last edited by

          @dusx

          cheers. Will do so.

          1 Reply Last reply Reply Quote 0
          • Woland
            Woland Tech Staff last edited by Woland

            This issue has been resolved. The problem was that there using too many User Actors/macros embedded in User Actors/Macros can cause the file to become bloated, as one is essentially placing hundreds of actors in each Scene.

            TroikaTronix Technical Support
            New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
            TroikaTronix Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
            TroikaTronix Add-Ons Page: https://troikatronix.com/add-ons/

            | Isadora 2.6.1 + 3 | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s | Macbook Pro (Retina, 15", Mid 2015), macOS 10.11.4, 2.8GHz Intel Core i7, 16GB RAM, Intel Iris Pro 1536 MB |

            D 1 Reply Last reply Reply Quote 0
            • D
              DillTheKraut @Woland last edited by DillTheKraut

              @woland


              Does this mean, the more you nest actors in user actors the more the projects gets bloated? In reverse it says, if you work with a lot of actors it is better not to nest in to a lot of user actor levels and instead keep them on the lowest level?

              I guess I often do have this issue, as the scenes does load very slowly in some of my projects and it takes a long time to show the actors.

              Is there any suggestion how to handle user actors the most efficient way?

              As an example, I would like to know what you exactly did to get this project running?

              Best Dill

              1 Reply Last reply Reply Quote 1
              • DusX
                DusX Tech Staff last edited by

                User Actors them selves are not a problem. Isadora provides nearly unlimited flexibility in how you create your projects. This flexibility empowers creative exploration but also allows for less than optimal design structures.

                In the case of this project, a Korg NanoKontrol User actor was used (137kb) numerous time within each scene, making each scene ~5mb each. Each instance of the User Actor had on 1 or 2 of its outputs used (it has ~30) so there was a lot of unused functionality with each instance.

                A better approach would be to use only one instance of the User Actor per scene and share all outputs via broadcasters ( maybe creating a User Actor to pick up the values with Listeners )

                Troikatronix Technical Support

                • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
                • Isadora Add-ons: https://troikatronix.com/add-ons/
                • My Add-ons: https://troikatronix.com/add-ons/?u=dusx

                Running: Win 10 64bit, i7-8750H, M.2 PCIe SSD's, 16gb DDR4-2666, nVidia GTX 1070 | located in Ontario Canada.

                Juriaan 1 Reply Last reply Reply Quote 3
                • Juriaan
                  Juriaan Tech Staff @DusX last edited by

                  @dusx

                  How do you actually see the mb that each user actor takes. Did you save it to your file system and got it from there ?

                  Isadora 3.1.1, Dell XPS 17 9710, Windows 10
                  Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
                  Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

                  Woland 1 Reply Last reply Reply Quote 3
                  • Woland
                    Woland Tech Staff @Juriaan last edited by

                    @juriaan

                    Either that or inspecting the actual User Actor/Macro itself in the global folder I'd think

                    TroikaTronix Technical Support
                    New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
                    TroikaTronix Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
                    TroikaTronix Add-Ons Page: https://troikatronix.com/add-ons/

                    | Isadora 2.6.1 + 3 | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s | Macbook Pro (Retina, 15", Mid 2015), macOS 10.11.4, 2.8GHz Intel Core i7, 16GB RAM, Intel Iris Pro 1536 MB |

                    1 Reply Last reply Reply Quote 0
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