[SOLVED] circular trajectory
get the lower part
As you can see in the composite screengrab below, the patch is a repetition of the first section layered a number of times and the 'degrees' parameters of DusX user actor adjusted for each section of the pie through a Limit Scale actor.
Wooooowww! What a beauty!!! Thanks for sharing ;o)
Just changed drawing direction on every second module... What a nice tool!
One more question: Your patterns are created by letting the drawings overlap each other. This works fine for most of the circle, but how would one create an overlay through Zero, lets say from 330deg to 390 deg, or -30deg to +30deg?
DusX JS user actor only allows values between 0-360deg...
Best regards, Tom
camilozk last edited by
THAT IS LOVELY!!!
lots to play with here!!!
I made another User Actor to address this issue. I'm sure there are other ways, but this gives endless circular motion with increasing or decreasing values.
DX - Radians to Degrees LOOPED.iua (remember that a circle is 2pi radians, so a range of 0 thru ~6.283 outputs 0 thru 360 degrees)
PS: you can daisy-chain the 'JS draw circle..' actor to create structures like solar systems with moons etc..
gives endless circular motion
Yes, that is better because it allows the formation of spirals - which will make this a classic user actor!
This was both a great way to dig deep into JS testing in Isadora 3, and develop some really cool drawing capabilities. Much like your work here with the Live Draw actor.
Hopefully I can refine it somewhat and put together a tutorial on it after the release of Isadora 3. Its very impressive the number of 3D lines that can be drawn and controlled live in Isadora 3 :)
Hopefully I can refine it somewhat and put together a tutorial
I will look forward to seeing it.
Thanks a lot! That did the trick :o)