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    [ANSWERED+LOGGED] Play images direct from disk ?

    How To... ?
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    • dbengali
      dbengali last edited by Woland

      Is there any way to load images directly from disk in real time in a patch, to then use as if they were normally loaded pictures played through a picture player?  We will have unknown quantities of images, and they would be deposited into different folders, for use in different scenes, not just all to be used in one single scene.  New items could be deposited into these source folders at any time once the show is already running, and there will not always be a human operator managing Isadora.  They would be used in a show that also uses traditionally-added media from the media window.  I think these requirements taken together might make it difficult to try and accomplish this with any available apple-script commands even if we can be sure the show will be run on Mac (it indeed most likely will be on Mac). 

      Is this something that one could achieve via the SDK if there is no existing way to do it?

      thanks for any advice

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      • Juriaan
        Juriaan Tech Staff last edited by

        Hi there,

        Using Processing I created the Dynamic Media bins for Isadora, check it out here https://community.troikatronix...

        And you always contact me for changes (DM or email at hello@juriaan.me) in exchange for a couple coffees 

        Isadora 3.1.1, Dell XPS 17 9710, Windows 10
        Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
        Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

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        • dbengali
          dbengali last edited by

          Thanks so much. I'm on mac, so i switched your code over to use Syphon, and got it working (though with a strange image flip that I don't yet understand the cause of)


          I'm looking to load work with use multiple images within a scene, rather than just one, but this sketch gives me some ideas of how to get started, using Processing.

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