Sending and receiving video stream via websockets
ikse last edited by Woland
Dear Mark, dear all,
I initially thought of adapting Spout but the other app is in C# and I could not find a Sendout C# code. Is there any? Any help would be welcome as deadlines before the show are coming close.
Are we talking the same machine or over the network ? If we talk the same machine use Spout / Syphon
If we talk Networked machines go down the ndi route
If you are stuck with the other app, and it can only share the video over websockets, you may need to create a middleware application.
I would suggest using OpenFrameworks (or processing) to grab the WebSockets stream and convert it to spout/syphon that Isadora can then easily pick up.
This OpenFrameworks plugins appears to support what you need: https://github.com/robotconsci...
ikse last edited by
Thanks a lot for the link, I will give it a try. I am actually stuck with the other app, which is on another computer (@Juriaan)
I wish we could exchange websockets directly within Isadora.
Websockets are great, but I don't think many of us would be using them real soon.
I have used them for text data (used a external Python application as a bridge), but thats the 1 and only time I have needed them.
ikse last edited by
You are certainly right. It is rather specific. With the middleware idea in mind, I have finally circumvented the issue by (1) getting the app window onto the same computer (2) capturing the window with OBS Studio https://obsproject.com/downloa... (3) publishing the window as a webcam using the associated VirtualCam pluggin https://obsproject.com/forum/r... (4) watching it inside Isadora with the Video In Watcher actor and live capture setting on OBS-Camera. I could not notice any lag between the orignal videostream and the video output on Isadora stage after setting the OBS video output framerate to 60 fps.
mark last edited by
I'm really happy to hear you found a workflow that solved the problem.
But, uh, what are websockets? I mean, the name implies using sockets (i.e., TCP/IP) but is there some kind of standard for this? And does it compress the video for you?
(it would be nice if I knew everything, but being human and all, I don't.)