Dec 15, 2019, 7:24 PM

@bonemap

Hello Russell, thank you for the insightful questions. I have spent many hours over the past two years on my current Isadora project, and control of 3D characters is part of an overall system that produces four independent audio channels and a 6K video projection controlled by the body gestures of 3 persons. I am moderately familiar with 3D animation software(3DS Max) and I know what Unity is capable of doing, but I am not familiar with Unity as a user and am reluctant to learn another software. Having the capability to control 3D characters within Isadora is convenient from a practical and system perspective. I have tried getting inverse kinematics to work within Isadora, but suspect I am being limited by my lack of knowledge of 3D mathematics and matrices. I have read various academic papers on  inverse kinematics over the past few weeks, but I cannot even understand their nomenclature. I have learned, however, that I was initially naive in understanding the complexities of inverse kinematic calculations, but am not ready to give up yet... well maybe, almost...

all the best,
Don