Particle Generators - How can you seperate size shift & intensity?
I am trying to create a simple particle system where flowers grow. I want to scale shift my particles over time so they grow from 0 to 1, but I don't want to fade the intensity / opacity. It seems that as scale shift is driven by the fade time these two parameters can not be separated. Is there a solution to this?
bonemap last edited by
I would suggest manipulating the 'texture' scale/size as an animated effect before it is input into the 3D Particles module and use some simple sync techniques to modulate the timing of how the video input is delivered to each particle. I have attached a demonstration patch that may assist.