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    [Answered] Saving GLSL Actors

    How To... ?
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    • CitizenJoe
      CitizenJoe last edited by Woland

      I've been playing with the actors that @Mark made in this thread: https://community.troikatronix.com/topic/6129/translate-shader-from-isf-to-glsl/5

      I'm sure I must be missing something simple, but how do you save them outside of a project? Of course I can save the project and the Shader Actors with it, but can I not save them elsewhere so as to access them like a User Actor?

      Thank you,

      Hugh

      Hugh in Winnipeg - All test machines, Win11 Pro, 64 bit, OS SSD and separate data SSD.
      Dell 7560, i9 11950H, 64 gigs, NVIDIA RTX A4000 w/8 GB GDDR6

      Michel bonemap 2 Replies Last reply Reply Quote 0
      • Michel
        Michel Izzy Guru @CitizenJoe last edited by

        @CitizenJoe 

        Well they are actually nothing else than a plain text file with the ending .glslf

        Best Michel

        Michel Weber | www.filmprojekt.ch | MBP (2023) M2 Pro, 16gig, OS X 25.6 | located in Winterthur Switzerland.

        1 Reply Last reply Reply Quote 1
        • Juriaan
          Juriaan Tech Staff last edited by

          If you want to use them as an user-actor just grab an user actor with a video input / video output and put your GLSL block inside that > save user actor > profit ?

          Isadora 4.x, Windows 11 Dell XPS 17 5010 or my MacBook Pro M3 Max (Tahoe)
          Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
          Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

          CitizenJoe 1 Reply Last reply Reply Quote 2
          • CitizenJoe
            CitizenJoe @Juriaan last edited by

            @juriaan Brilliant. I knew I was missing something simple!

            Thank you,

            Hugh

            Hugh in Winnipeg - All test machines, Win11 Pro, 64 bit, OS SSD and separate data SSD.
            Dell 7560, i9 11950H, 64 gigs, NVIDIA RTX A4000 w/8 GB GDDR6

            1 Reply Last reply Reply Quote 1
            • bonemap
              bonemap Izzy Guru @CitizenJoe last edited by

              @citizenjoe

              There is also this thread discussion that explores some of the considerations of saving glsl code in Isadora.

              https://community.troikatronix.com/topic/3430/glsl-code-not-saving-changes


              best wishes

              Russell

              http://bonemap.com | Australia
              Izzy STD 4.1.3 | USB 4.1.3 | + Beta
              MBP 14” 2022 M2 16GB | 26.1 Tahoe
              Mac Studio 2023 M2 Ultra 128GB | 26.1 Tahoe
              Mac Mini 2025 M4 Pro 64GB | 26.1 Tahoe
              MBP 16” 2026 M5 Max 128GB | 26.5 Tahoe

              A range of deployable older Macs

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