3D Model Particles back-face rendering issues
I have been prototyping a slow particle technique that allows a rudimentary 3D scene to be constructed in Isadora. I am getting inconsistent rendering of transparent texture on mesh instances when using 3D Model Particles. Some of the particles appear with transparent texture and other particles generating from the same source appear opaque. I know it is associated with the back face rendering and possibly not much can be done. But here's hoping. You can see in the screen grab of of the stage that one sphere is rendered with transparency and others are opaque.
If you are interested to have a look at this slow particles technique the file package is attached here: Slow Particles.zip